3D Game Development & Programming

KrazyPixel - School of Animation, Games & VFX
In Ahmedabad

Price on request
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Important information

  • Diploma
  • Ahmedabad
  • Duration:
    18 Months
Description

Important information
Venues

Where and when

Starts Location
On request
Ahmedabad
2nd Floor, Anshi Avenue, Behind I.O.L. Petrol Pump, Polytechnic Road. Ph: 079-40021029 , 380015, Gujarat, India
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Course programme

This program is the most up-to-date, tightly focused method of driving your career in Video Gaming to the next level. Students will be exposed to the entire game development process, from brainstorming the ideas to establishing the focus, from writing the story telling to documenting the design. The course is designed with the utmost care to make our students a dynamic entity in the world of Game Programming.

COURSE CONTENT:-

Introduction to Graphics & Animation (2D & 3D)
+ Fundamentals of game
+ Type of games
+ Game industry overview
+ Game Development lifecycle
+ Story Boarding
+ Graphic Designing
+ 3D Object Developing steps

Project Test & Submission

Module2 : Basics of Programming
+ C/C++ Programming Fundamentals
+ Data Structure, Link List
+ Classes and Class design
+ Memory Management
+ Error Handling
+ Libraries
+ Graphics in C/C++

Project Test & Submission


Mathematics & Physics for Game Programming
*Mathematics
+ Points And Lines
+ Geometry Snippets
+ Trigonometry Snippets
+ Vector Operations, Matrix Operations
+ Transformations
+ Units and Conversions
*Physics
+ Motion In One Dimension
+ Derivative approach to motion in one-dimension
+ Motion In 2D And 3D
+ Newton's Laws
+ Energy
+ Momentum and Collisions
+ Rotational Motion
+ Formulae


Graphics Programming with Directx 9 (Partially OpenGL)
+ An overview of windows programming
+ Introduction and pre-requisites for DirectX
+ 3D Mathematics
+ The transformation and lighting pipeline
+ Compressed Textures
+ Texturing and Texture Blending Cascade
+ Alpha Blending
+ Decals
+ Skeletal Animation
+ Key frame Animation
+ Shaders and HLSL
+ Light Maps
+ Bump Environment Mapping
+ Stencil Buffers
+ Working with 3D Model Files


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