Advance Diploma in Interior / Architectural Designing:3D - STUDIO MAXCOMPUFIELD® Computer Institute
- At 2 venues
AutoCAD is the most powerful and the most popular AUTOMATIC COMPUTER AIDED Drafting Program. We want to help you unlock AutoCAD's power to do your designing and drafting work, quickly and easily.
~With AutoCAD, you can draw 2D Drawings as well as 3D Models with Rendering.
AutoCAD is also useful in Mechanical Drafting, Architectural Drawing, Interior Designing, etc.
The main feature of AutoCAD is not only to create drawings but drawings with proper dimensions and scale.
3D - STUDIO MAX
Create stunning 3D in less time with Autodesk 3ds Max software. This full-featured 3D modeling, animation, and rendering solution is used to produce top-selling games and award-winning film and video content. It's a tool of choice for quickly generating realistic characters, seamless CG effects, jaw-dropping games, and top-quality film and television content. Enhanced toolsets enable you to create your 3D environment the way you want, manage complex scenes, and take advantage of improved software interoperability and pipeline-integration support.
~Mechanical 3D Modeling and Rendering.
Architectural drawings and layouts of all kinds.
Interior design and facility planning.
Line drawings for the fine arts.
Using 3D-Studio Max, is an important part of communicating with the drawing community.
Achieve impressive presentations by simply souping up your 2D drawings and presenting them in dynamic views.
Gain a competitive edge by taking the time to build full 3D drawings.
A new paradigm for Design Visualization.
3D Studio Max is much more than just a form creation tool.
3D Studio Max software gives you the freedom to experiment and race ahead with your ideas and Imaginations.
Photographic & natural backgrounds made by yourself to create extraordinary environment.
The Special effects & extra lighting effects to make the environment much more vibrant.
Integrated Keyframe Animation. Subtle Visual Effects - Visual effects are available like fog, atmospheric effects, volumetric lighting and the effect of fire to help make, your Project Powerful and Natural.
Powerful Materials Editor - Simple materials with full control of color, textures shininess, strength of shininess, self-illumination and opacity are built-in.
Rich Lighting Tools - Quick, precise control of lighting effects.
Nondestructive Booleans and Lofts Merging outer Scenes or Film Clips with the Project made in 3D Studio Max.
Completely Redesigned Documentation and Tutorials.
Auto Back Light - Automatically position the sun for any day of the year, any time of day, any position on the earth, or any angle true north relative to your model.
Create 3D Models and Render them into Images or Movie Clips.
With Autodesk 3D Studio Max, you can create High resolution, True-colour Image files in Industry standard file formats for Corporate Presentations, Broadcast Graphics, Interior designing, Walk-through Views, Design & Development.
Enhance the look of your interiors with special effects.
Give a Realistic look to your interiors as well as to your Architectural Designs.
3d Studio Max Topics Covered
Introduction to 3D Studio Max
~ Salients features and applications
Orthographic and Perspective view
Toolbar & Menubar
Learning the main toolbar
Using the Command Panel
Using the Function Panels
Using Additional Interface Controls
Using the Time Controls
Learning from the Status Bar and the Prompt Line
Interacting with the Interface
Using the Asset Manager Utility
Using the Pull-Down Menus
Displaying Scene Information
The Edit Menu and Tools Menu
The Group Menu and Views Menu
The Rendering Menu and the Track View Menu
Using the Tab Panel
Working with Primitive Objects
~Using Keyboard Entry for Precise Dimensions
Altering Object Parameters
Primitive Object types
~Drawing in 2D
Understanding Spline Primitive
Making Splines Renderable
Editing Vertices, Segments, Spline Subobject
Controlling Spline Geometry
Introducing Patch Grids
Converting to an Editable Patch
Editing Patch Sub-Objects and Modifying Patches
~ Understanding NURBS Curves and Surfaces
Creating and Editing NURBS
~Using the Modify Panel
Modifying Object Parameters
Exploring Mofifier Types
Working with the Modifier Stack
Collapsing the stack
Parametric versus Non-Parametric
Creating an editable Mesh Object
Editing a Mesh Object
Editing Vertices and Edges
Editing Face, Polygon and Element Sub-Objects
~Creating a Loft Object
Using the Get Shape and Get Path Buttons
Controlling Loft Parameters and setting Skin Parameters
Modifying Loft Subobjects
~Understanding Compound Object types
Modeling with Boolean Objects
Creating different Objects
Exploring the Material Editor
~Understanding Material properties
Working with the Material Editor
Using the Sample Slots
Applying and using Standard Materials
Using different Materials
Using Material Maps
~Understanding Maps and Material Map Types
Compositors and Color Modifiers
Reflection and Refraction
The Maps Rollout
Creating new materials, Animating materials and applying multiple materials
~Basics of Lighting
Understanding Light types
Viewing a scene from a light
Altering Light Parameters
Lighting special effects
Using Volume lights, Projector Maps and Raytraced Shadows
Creating Camera Object and a Camera View
Camera Viewport Controls
Setting Camera Parameters
Aiming a Camera
~Understanding the Various Particle Systems
Creating a Particle System
Setting Particle Parameters
Using Particle Parameter Systems
Using Space Warps
~Creating and Binding Space Warps
Space Warp Types
Partlicles and Dynamics
~Using the animate button
Working with keys
Using the Motion Command Panel
Working with the Track View
~Track View modes
Working with keys
Using Visibility Tracks and the Level of Detail Utility
Working with Curves and Tangents
Working with Controllers
Synchronising to a Sound Track
Working with Backgrounds, Environments and Atmospheric Effects
~ Creating an Environment and defining the Rendered Environment
Using Atmospheric Apparatus Gizmos
Creating Atmospheric Effects
Setting Rendering Parameters
~Understanding MAX Renderers
Working with Previews
Scanline A-Buffer Renderer
Rendering preferences and Render types
Using the Video Post Interface
Using Video Post Dialog Box
Adding, Editing and using Events
Working with Ranges and Lens Effects Filters