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Agile and Scrum

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Online

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  • Online
Description

Simplilearn is the World’s Largest Certification Training Provider, with over 400,000+ professionals trained globally
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Important information

Opinions

M

19/03/2014
What I would highlight Very good, precise and to the point approach of delivering training.

Would you recommend this course? Yes.

Course programme

Course Preview
  • Agile and Scrum Certification
    • Lesson 01 - Agile Scrum Introduction
      • 1.1 Introduction to Agile and Scrum
      • 1.2 Agenda
      • 1.3 Why Agile
      • 1.4 Course Objectives
      • 1.5 Target audience
      • 1.6 Traditional Development
      • 1.7 Problems with traditional software development
      • 1.8 Usage of features in a system
      • 1.9 Makings of a new approach
      • 1.10 Agile Manifesto
      • 1.11 Principles behind the Agile Manifesto
      • 1.12 Principles behind the Agile Manifesto Contd
      • 1.13 Authors of the Agile Manifesto
      • 1.14 Agile Project Management
      • 1.15 Agile Project Management Life cycle
      • 1.16 Agile Project Management Framework
      • 1.17 APM Framework
      • 1.18 What is Scrum
      • 1.19 Certified Scrum Master
      • 1.20 PMI ACP
      • 1.21 About this tutorial
      • 1.22 Quiz
      • 1.23 End of this session
    • Lesson 02 - Agile Scrum Methodologies
      • 2.1 Agile methodologies
      • 2.2 Agenda
      • 2.3 Agile Methodologies
      • 2.4 Crystal
      • 2.5 7 Project Properties in Crystal
      • 2.6 Samples of Crystal
      • 2.7 Feature Driven Development
      • 2.8 Roles in FDD
      • 2.9 Processes in FDD
      • 2.10 Project tracking in FDD
      • 2.11 Project tracking methodology
      • 2.12 FDD usage guidelines
      • 2.13 Dynamic Systems Development Methodology DSDM
      • 2.14 Planning in DSDM Atern
      • 2.15 DSDM Principles and techniques
      • 2.16 eXtreme Programming
      • 2.17 XP Values
      • 2.18 XP Practices
      • 2.19 XP Benefits
      • 2.20 Agile Unified Process
      • 2.21 Agile Unified Process AUP
      • 2.22 Agile Unified Process System Development
      • 2.23 Scrum
      • 2.24 Scrum Life cycle
      • 2.25 Quiz
      • 2.26 End of this session
    • Lesson 03 - Scrum Roles
      • 3.1 Scrum Roles
      • 3.2 Agenda
      • 3.3 Stakeholders
      • 3.4 Chicken and Pig roles
      • 3.5 Management of stakeholders
      • 3.6 Scrum life cycle
      • 3.7 Product Owner
      • 3.8 Product Owners role
      • 3.9 roduct Owners role
      • 3.10 Prioritization
      • 3.11 Cost Benefit Analysis
      • 3.12 Prioritization based on Value and Risk
      • 3.13 Prioritizing requirements MoSCoW
      • 3.14 Prioritizing requirements Kano Model
      • 3.15 Prioritizing requirements Kano model
      • 3.16 Prioritizing requirements Relative weighting method
      • 3.17 Scrum life cycle
      • 3.18 Scrum Master
      • 3.19 What does a Scrum Master Do
      • 3.20 What the Scrum Master Should NOT do
      • 3.21 Scrum life cycle
      • 3.22 The team aka Developers
      • 3.23 Building a Scrum team
      • 3.24 Building empowered teams
      • 3.25 Role of a Manager
      • 3.26 Manager 2.0: A new role for a Manager
      • 3.27 Some specialist roles you may want
      • 3.28 Quiz
      • 3.29 End of this session
    • Lesson 04 - Agile Scrum Ceremonies
      • 4.1 Scrum Ceremonies
      • 4.2 Agenda
      • 4.3 Time boxing
      • 4.4 Time boxing
      • 4.5 Advantages of time boxing
      • 4.6 Time boxing
      • 4.7 Release
      • 4.8 High level view of a release
      • 4.9 Sprints
      • 4.10 Sprints
      • 4.11 Factors in selecting a Sprint duration
      • 4.12 Intensity of work
      • 4.13 No changes in a Sprint
      • 4.14 Daily Scrum
      • 4.15 Daily Scrum
      • 4.16 Daily Scrum
      • 4.17 Sprint Review
      • 4.18 Sprint Review
      • 4.19 Also check during a review
      • 4.20 Sprint Retrospective
      • 4.21 What is a Sprint Retrospective
      • 4.22 Making retrospectives effective
      • 4.23 Quiz
      • 4.24 End of this session
    • Lesson 05 - Scrum Artifacts
      • 5.1 Scrum Artifacts
      • 5.2 Agenda
      • 5.3 Product backlog
      • 5.4 Product backlog
      • 5.5 Product release and sprint backlog
      • 5.6 User story
      • 5.7 User story
      • 5.8 Example user story formal
      • 5.9 Story card information
      • 5.10 Multiple stories may be required to complete a feature
      • 5.11 Epics
      • 5.12 Writing good stories
      • 5.13 Splitting user stories
      • 5.14 Splitting user stories (big picture)
      • 5.15 Splitting user stories (user experience)
      • 5.16 Splitting user stories (Others)
      • 5.17 Quiz
      • 5.18 End of this session
    • Lesson 06 - Scrum Best Practices
      • 6.1 Scrum Best Practices
      • 6.2 Agenda
      • 6.3 Refactoring
      • 6.4 Pair programming
      • 6.5 Continuous integration
      • 6.6 Practices of continuous integration
      • 6.7 Configuration management
      • 6.8 Quality in Agile
      • 6.9 Scrum Quality Home truths
      • 6.10 Planning for a Sprint
      • 6.11 Test driven development
      • 6.12 Test driven development
      • 6.13 Advantages of TDD
      • 6.14 Definition of Done
      • 6.15 Quiz
      • 6.16 End of this session
    • Lesson 07 - Scrum Planning
      • 7.1 Scrum Planning
      • 7.2 Agenda
      • 7.3 Principles behind Agile planning
      • 7.4 Iterations allow for mid course corrections
      • 7.5 Multiple levels of planning
      • 7.6 Release planning
      • 7.7 Steps to planning a release
      • 7.8 Release Planning
      • 7.9 Velocity
      • 7.10 An example with velocity equal 14
      • 7.11 Sprint planning
      • 7.12 Sprint planning
      • 7.13 Velocity driven sprint planning
      • 7.14 Commitment driven sprint planning
      • 7.15 Find out how much time is available
      • 7.16 For each story
      • 7.17 Keep in mind before finalizing the plan
      • 7.18 Quiz
      • 7.19 Thank you
    • Lesson 08 - Scrum Estimation
      • 8.1 Scrum Estimation
      • 8.2 Agenda
      • 8.3 Principles behind Scrum estimation
      • 8.4 Estimation techniques
      • 8.5 Types of estimates
      • 8.6 Uncertainty in estimates
      • 8.7 Over estimation and under estimation
      • 8.8 What contributes to size
      • 8.9 Measures of size
      • 8.10 Ideal days
      • 8.11 Converting ideal days to actual days
      • 8.12 Story points
      • 8.13 Story points example
      • 8.14 Using story points
      • 8.15 Comparing the approaches
      • 8.16 Estimation techniques Planning poker
      • 8.17 Planning poker an example
      • 8.18 Planning poker tips
      • 8.19 Advantages of planning poker
      • 8.20 Affinity estimation
      • 8.21 Affinity estimation process
      • 8.22 Affinity estimation process
      • 8.23 Quiz
      • 8.24 End of this session
    • Lesson 09 - Monitoring Scrum Projects
      • 9.1 Monitoring Scrum Projects
      • 9.2 Agenda
      • 9.3 Monitoring Scrum Projects
      • 9.4 Definition Metrics
      • 9.5 Types of metrics
      • 9.6 Metrics do's and don'ts
      • 9.7 Charts in Scrum
      • 9.8 Burn-down chart: Iteration level
      • 9.9 Burndown chart Project level
      • 9.10 Burndown chart Bar style
      • 9.11 Burn-up and Burn down-chart
      • 9.12 Cumulative Flow Diagram
      • 9.13 Parking lot diagram
      • 9.14 Escaped defects found
      • 9.15 Velocity chart
      • 9.16 Progress Chart
      • 9.17 Niko Niko calendar
      • 9.18 Information radiators
      • 9.19 Information radiators
      • 9.20 Information radiators
      • 9.21 Information radiators: Big visible chart
      • 9.22 Information radiators
      • 9.23 Quiz
      • 9.24 End of this session
    • Lesson 10 - Advanced Scrum Concepts
      • 10.1 Scrum Advanced
      • 10.2 Agenda
      • 10.3 Scrum on large projects
      • 10.4 Look ahead planning Sample
      • 10.5 Scrum of Scrum
      • 10.6 Product coordination teams
      • 10.7 Scrum on maintenance projects
      • 10.8 Distributed scrum teams
      • 10.9 Best practices in distributed scrum
      • 10.10 Structure 1 Team in India PO in US
      • 10.11 Structure 2 Team split in two locations
      • 10.12 People practices in distributed Scrum
      • 10.13 Practices in distributed scrum
      • 10.14 Scrum Contracting
      • 10.15 Fixed Pricefixed scope
      • 10.16 Scrum in fixed price projects
      • 10.17 Transitioning a team or project to Scrum
      • 10.18 Transitioning a team or project to Scrum
      • 10.19 Transitioning a team or project to Scrum
      • 10.20 Quiz
      • 10.21 End of this session

Additional information

  • What is the course all about?

    The Agile and Scrum certification training is a certification that validates a professional’s knowledge in agile methodologies and scrum practices. Agile methodologies are popular approaches in software development, while scrum practices include software development by cross-functional and self-managed teams, producing working code at the end of each iteration or Sprint.

    This course is accredited by Exin.

    Agile Scrum certification helps professionals in demonstrating:
    • Ability to implement agile scrum tools,
    • Capability to teach agile and scrum practices,
    • Competence to ensure Scrum is understood and enacted by the team.
    Simplilearn's Agile and Scrum training program includes high-quality e-learning content for online self-learning. It is the ideal course package for aspiring professionals who want to make their career in project management.

    The Agile and Scrum course is focused on providing an improved understanding of Agile and Scrum methodologies and practices.

    Disclaimer: Professional Scrum Master is a registered Trademark of Scrum.org