BSC In Animation & VFX (3 Years)

Zee Institute Of Creative Art at Mumbai
In Mumbai

Rs 3,60,000
VAT incl.
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Important information

  • Bachelor
  • Mumbai
  • Duration:
    3 Years
Description

Important information
Venues

Where and when

Starts Location
On request
Mumbai
21, shanti plaza, sector-11, abv-SBI, miraroad(east), 401107, Maharashtra, India
See map

Course programme

Module 1- FUNDAMENTALS OF DRAWING, PERSPECTIVE & ANATOMY

  • Fundamental of drawing & History of animation
  • Introduction to perspective drawing
  • Introduction to manniquins
  • Introduction to Anatomy (Human & Animal)

ANIMATION LAYOUT DESIGN & ANIMATION PRINCIPLES

  • Intro to Animation Classical
  • Basic Assisgnments (mechanics)
    • Rolling coin Uniform, Rolling coin Harmonic
    • Rolling coin Vertical, Rolling coin Perspective
    • Falling or Bouncing Ball
    • Projectile
    • Wave Up, Wave Down, Full Wave
    • Pendulum
    • Pendulum with Thread (follow through)
    • Pendulum with Cushion (Ball Bounce)
    • Double Pendulum
    • Dog ear
    • Finger Point
    • Hand Lift
    • Flag
  • Advance Assignments(Bio-Mechanics)
    • Bird flight
    • Man jump
    • Head turn
    • Man walk progressive (profile)
    • Man walk (cycle-profile)
    • Front Walk
    • Run cycle (profile)
    • Run to jump transition
    • Walk-Run-Stop (Transition)
    • Weight lift
    • Animal walk cycle
    • Interaction animation (lip sync)
  • Sfx-Water


CONCEPT DESIGN - 2D PRE- PRODUCTION & COLOUR THEORY

  • Concept & Visualization
  • Design & Communication
  • Pre-production

Module 2- 2D POST- PRODUCTION

2D Graphic software:

Photoshop

  • Overview of Workarea & Basic tools
  • Introduction to Menu Bar
  • Introduction to Designing Tool Bar
  • Understanding the various techniques of layers
  • Portrait in photoshop
  • Matte painting in photoshop

Coreldraw

  • Overview of Workarea & Basic tools
  • ntroduction to Menu Bar
  • Introduction to Designing Tool Bar
  • Shape
  • Object
  • Special Effect

2D Animation software: Flash

  • Overview of Workarea & Basic tools
  • Introduction to desiging tool
  • Working with Layers & Symbols
  • Animation Principles
  • Introduction to Basic ActionScript

Module 3- 3D PRODUCTION

MAYA

Introduction to Computer Graphics with 3D Maya interface

MODELING

  • NURBS Modeling
  • Polygon Modeling
  • Subdiv Modeling

TEXURING

  • Basics overview of hyper shade
  • Different types of Materials & Shaders
  • Different types of UV mapping
  • Overview to 3D paint tool

LIGHTING

  • Inroduction to Lighting
  • Features of different Lights

RENDERING & CAMERA

  • Introduction to Camera & Rendering Concept

RIGGING

  • Introduction Character Setup
  • Character Setup Features
  • Bind & Skinning

DYANAMICS & PAINT EFFECTS

  • Introduction to Dynamic Effects
  • Partcle
  • Fluid
  • Rigid body & Soft body
  • Fur
  • Hair
  • N-Cloth
  • Introduction to paint Effect

3D CHARACTER ANIMATION WITH ACTING

  • 3D Character ANIMATION
    • Bouncing Ball
    • Pendulum
    • Box with Antena
    • Possing Character
    • Sitting & Standing
    • walkcycle
    • Upstair & Downstair
    • Run cycle
    • Jump
    • Moving Object(Constraint)
    • Throughing ball(hide & Show)
    • Lipsync
    • Expression
    • Acting Scene

Z-brush

  • Modeling
    • The Projection Master, Zbrush Pipeline Basics
    • Z-sphere
    • Z-sketch
    • Morph target
    • Retopologization
    • Sculpting with different brushes
    • Subtool Master and Transpose Master
  • Texturing
    • The Projection Master, texturing
    • Displacement maps in Zbrush
    • Displacement maps in Maya
    • Normal map theory, fixing normal maps
    • Poly painting texturing
    • Evaluation & Presentation

Module 4- COMPOSITING and VFX

Technical Concepts of Film & Tv

After Effect

  • Introduction to Interface
  • Working with Timeline
  • Masking & Keying
  • Color Correction
  • Paint Tool
  • Tracking & Stabilize
  • Working with Effects preset
  • Working with Text & Audio
  • Camera & Lights
  • Particles
  • Rendering technique

Fusion

  • Introduction to Workflow
  • Working with Nodes & workflow
  • Tracking
  • Stabilize
  • Keying
  • Particles
  • Color Correction
  • Intoduction to paint Cloning
  • Rig Removal
  • Introduction to Different Massking Tools
  • Introduction to 3D tools & uses
  • Working with Lights & Camera

NUKE

  • Introduction and Project Overview
  • Interface and Nodes
  • Images and Channels
  • Mattes and Rotoscoping
  • Colour and Grading
  • Image Transformations
  • 3D Compositing
  • Adding Shaders & Lights

Motion Builder

  • Introduction to Motion Builder
  • Introduction to Key frame Animation
  • Introduction to Motion Capture
  • Introduction to Physics in Motion Builder
  • Introduction to character setup

Module 5- Advanced Specialisation

  • Modeling & Texturing
  • Lighting & Rendering
  • Rigging & Animation
  • Compositing & VFX

Module 6- Project & Portfolio Evaluation

  • Planning & Analysis

  • Portfolio

  • Evaluation & Presentation


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