Carrara 8 Advanced Video Tutorial Course

CareerVision Training

£ 70 - (Rs 5,950)
VAT incl.

Important information

  • Training
  • Advanced
  • Distance learning
  • Duration:
  • When:
  • Delivery of study materials


• Format: DVD
• Duration: 9.8 Hours (105 lessons)
• Instructor: Phil Wilkes
• Platform: Windows PC or Mac


In this training video for the 3D modelling software Carrara, expert author Phil Wilkes picks up from where he left off in his beginners title for Infinite Skills. This tutorial is a look at advanced techniques for creating objects within Carrara.

Phil starts with a quick overview of managing resources, preferences and other housekeeping items. From there, he jumps right into UV mapping, which is utilized extensively throughout the training course. Covering subjects such as movement, constraints, shaders and texturing, you will dig deep into the capabilities of this software. Phil covers much requested subjects such as creating and modelling your own clothes, and creating and rendering full scenes.

Important information

Requirements: This is a DVD Video Tutorial Course which is shipped to you. Work through the video tutorials at your own pace. If you have the software you can practice along with the instructor using the same exercise files as the instructor which are included on the DVD. The narrated training videos demonstrate the key tools and professional techniques helping you to work faster and smarter. All the concepts of each application are explained clearly and precisely. The DVD works on PC and Mac. You can jump to and from lessons and work at your own pace.


Where and when

Starts Location
Distance Learning

What you'll learn on the course

3D Modelling Software
UV MApping
Modelling Funiture

Course programme

Good Housekeeping In Carrara



Production Frame

Memory Management

Managing A Large Scene

UV Mapping

What Is UV Mapping

Approaches To UV Mapping

UV Mapping Tools

UV Map Unfolding

Modeling Furniture

Modeling A Morphing Cushion

Modeling The Chair Arm

Assembling The Chair

Modeling A Cupboard Unit

Modeling The Drawers And Doors

Assembling The Cupboard Unit

Setting Movement Constraints

UV Mapping And Texturing The Furniture

Complete Scene With The Furniture Set

Modeling A Vehicle - A WW1 Airplane

Preparing Templates

Setting Up Your Workspace With Templates

Accurate Modeling Of The Fuselage

Modeling The Wing

Finishing The Wing

Starting Detailing

Detailing The Cockpit

Fitting The Propeller

Setting Up ERC For Ailerons

Setting Up UV Mapping

Producing A Final Render Of The Bi-Plane

Advanced Shaders And Texturing

Layer Lists

Using Operators For Complex Shaders

Setting Up Glow Channel For Illuminated Windows

Local VsGlobal Shaders

Using Displacement For Rocks

Using Displacement For City Blocks

Model Texturing And Rigging

Preparing A Base Figure For Sculpting

Importing A Sculpted Character Model

Painting Bump And Mask Maps

Painting The Color Map

Creating The Skeleton

Attaching The Skeleton

Fine Tuning The Joints

Constraints And IK

Final Character Scene

Creating - Modeling Your Own Clothes

Painting Second Skin Tight-Fitting Clothes

Adding The Second Skin Clothes To A Figure

Adapting An Existing Item Of Clothing - Lesson 1

Adapting An Existing Item Of Clothing - Lesson 2

Adapting An Existing Item Of Clothing - Lesson 3

Adapting An Existing Item Of Clothing - Lesson 4

Adapting An Existing Item Of Clothing - Lesson 5

Adapting An Existing Item Of Clothing - Lesson 6

Modeling A Jacket For Dynamic Cloth

Carrara Soft Body Cloth - Lesson 1

Carrara Soft Body Cloth - Lesson 2

New Settings For Dynamic Cloth - Lesson 1

New Setting For Dynamic Cloth - Lesson 2

Using Poser To Drape Clothes

Re-Importing Draped Cloth Back Into Carrara

Modeling For A Conforming Top

Defining Groups Ready For Rigging

Scaling And Exporting The Clothes Model

Applying The Rigging In Daz Studio

Loading And Testing Your Conforming Clothes

A Couple Of Cool Things With Conforming Clothes

General Tips For Environmental Scenes

Cloud Domes

Creating Light Domes

Creating A Complete Rural Setting

Creating The Height Map For The Ground

Creating The Ground In Carrara

Starting To Building The Cottage

Completing The Main Cottage Structure

Adding Details To The Cottage

Modeling Realistic Grass

Creating A Custom Tree

Creating Distribution Maps

Texturing The Ground

Adding The Replicated Objects To Our Scene

Adding Walls And Trees To The Scene

Adding Water For The Stream

A Final Rural Scene Image

Creating An Urban Setting

Creating A Lo-Res City Block

Replicating City Blocks To Layout The City

Texturing And Adding Roads

Adding Street Lights And People

Cars And Other Final Details

Special Effects In Carrara

Creating A Smoke Trail With Particles

Trailing Hearts From A Walking Figure

Creating A Basic Walk Cycle

Refining The Walk Cycle

Turning The Walk Cycle Into A Reusable Clip

Creating Bends In A Mapped Road

Road Through A Landscape

Roads Through Terrains - A Second Example

Exploding A Balloon

Creating A Panorama With A Spherical Image

Making An Animation With A Panoramic Image

A Shaft Of Light

Using Carrara To Make Your Own HDRIs

Modeling Tinsel With Replicators

Using Terrain As An Ocean Surface

Animating Dynamic Hair With A Proxy Figure

Faster Lighting Of Dynamic Hair

Course Conclusion

Useful Carrara Resources

Tips For Product Distribution

About The Tutor