Comprehensive Video Tutorials

Carrara 8 Training Bundle

CareerVision Training
Online

£ 120 - (Rs 10,237)
+ VAT

Important information

  • Course
  • Online
  • Duration:
    Flexible
  • When:
    Flexible
  • Online campus
Description

  The following course, offered by Career vision, will help you improve your skills and achieve your professional goals. During the program you will study different subjects which are deemed to be useful for those who want to enhance their professional career. Sign up for more information!

Important information
Venues

Where and when

Starts Location
Flexible
Online

What you'll learn on the course

IT
3D Modelling
Carrara 8

Course programme

 

 •  Format: DVD or Instant Download
 •  Duration: 19.8 Hours (223 lessons)
 •  Instructor: Phil Wilkes
 •  Platform: Windows PC or Mac
 

This bundle includes:
Learning Carrara 8 (Beginners Course) - 8.2 hrs / 104 Lessons
Advanced Carrara Techniques - 10.8 hrs / 106 Lessons

In the beginners training course for Carrara 8, expert author Phil Wilkes introduces you to Carrara 8 - a powerful 3D modelling software from Daz3D.  Starting with the absolute basics, you will first be introduced to the interface, and how you interact with Carrara.  You will then learn how to create lighting effects, about primitives, creating hair and shaders, puppeteering, bullet physics and so much more.  Extensive working files are included to allow you to work with the same media you are being taught with.

In the advanced Carrara Techniques video tutorial, you will take your Carrara 8 training to a whole new level.  You will learn about UV mapping, movement, advanced shaders, texturing and more.  Phil teaches you about the techniques of creating and modelling your own cloths, as well as creating large scenes, and how to render them.  You will learn advanced working techniques to enable you to create realistic models with Carrara 8.  Working files are included with the advanced techniques course.

By the conclusion of the Beginners Carrara 8 Training course, and the Advanced Carrara Techniques video tutorial, you will be fully versed in using Carrara 8 to is maximum potential, and capable of creating and rendering incredible 3D objects.


Benefits of this Software Training:
 •  Tuition by expert tutors.
 •  Narrated training videos demonstrate the key tools and professional techniques
        helping you to work faster and smarter.
 •  Learning is fast as the trainers guide you using simplistic terms and minimal jargon.
 •  Personal Tutoring - Step-by-step video training from your own desktop.
        Delivered via DVD/CD training or online tuition.
 •  The tutor transfers knowledge to you quickly and effectively.
 •  All the concepts of each application are explained clearly and precisely.
 •  Course works on PC and Mac.
 •  Alternative to a boring book or manual and expensive training courses,
        seminars and amp; classes.
 •  Jump to and from lessons - learn at your own pace.
 •  The visual and practical nature shortens the learning curve compared to standard
        training manuals.


 

The following sections are available for free viewing. Click on the links below to get started.

Free Demo Movies - Learning Carrara 8 Introduction Loading A Preset Scene The Carrara Rooms The Screen Layout Moving Around In 3D Space Window Views And Layouts 2D Vs. 3D Views Loading An Object Loading A Primitive Moving, Scaling And Rotating Collision Detection Parenting And Grouping Duplicating Moving The Hot Point Adding A Shader Saving An Object Modifiers Numerics And Constraints Adding A Runtime Loading A Figure Adding Clothes And Poses Posing The Figure Using Point At Free Demo Movies - Advanced Carrara Techniques Managing A Large Scene Modelling A Cupboard Unit Accurate Modelling Of The Fuselage Fitting The Propeller Setting Up ERC For Ailerons Final Character Scene Adapting An Existing Item Of Clothing - Part 4 Carrara Soft Body Cloth - Part 2 Cloud Domes Adding Details To The Cottage Modelling Realistic Grass Adding Walls And Trees To The Scene Replicating City Blocks To Layout The City Creating A Smoke Trail With Particles Creating A Basic Walk Cycle Modelling Tinsel With Replicators

Basics And Getting Around
Introduction
Loading A Preset Scene
The Carrara Rooms
The Screen Layout
Moving Around In 3D Space
Window Views And Layouts
2D Vs. 3D Views and nbsp;  and nbsp;

Working With Objects
Loading An Object
Loading A Primitive
Moving, Scaling And Rotating
Collision Detection
Parenting And Grouping
Duplicating
Moving The Hot Point
Adding A Shader
Saving An Object
Modifiers
Numerics And Constraints

Working With Poser/Daz Content
Adding A Runtime
Loading A Figure
Adding Clothes And Poses
Posing The Figure
Using Point At

Cameras, Lighting And Scene Effects
Adding A Camera
Pointing Cameras
Saving A Camera Position
Types Of Lighting - Lesson 1
Types Of Lighting - Lesson 2
Types Of Lights
Anything Glows
Light Effects
Global Illumination
God Rays and Sun Beams
Skies And Atmospheres
Backgrounds
Black Eyes Syndrome
Backdrops
Indoor Indirect Lighting
New Lighting Option

Rendering
Types Of Rendering
Render Options - Lesson 1
Render Options - Lesson 2
Render Size
Multipass Rendering
Batch Rendering
Depth of Field

Primitives
Basic Primitives
Terrains
Plants
Multi-leaf Objects
Edit Tree Shape
Clouds
Fire, Fountains And Fog
Ocean
Text

Shaders
Shader Channels
Shader Texture Types
Shader Layers
Terrain Shaders
Displacement
Shaders For Daz and amp; Poser Figures
Shaders For Indirect Lighting
Shadow Catchers
Using Normal Maps

Hair
Hair Basics
Hair Tools
Hair Shaders
Human Hair - Lesson 1
Human Hair - Lesson 2
Human Hair - Lesson 3
Strays For Added Realism In Hair

Replicators
Grid Replicator - Lesson 1
Grid Replicator - Lesson 2
Surface Replicators
Greebles
Cityscape Scene
Using Distribution Maps - Path Through A Forest

Animating
Types Of Animation
Keyframe Animation
Tweeners
Physics Animation
Figure Animation And Bones
Figure Animation - Extra
Non-Linear Animation
Converting An Existing Animation Into A Clip
Animating Shaders And Other Properties

Puppeteer
Puppeteer Basics
Using Puppeteer For Character Animation
Optimizing Puppeteer

Bullet Physics and amp; Soft Body
Bullet Physics Basics
Bullet Physics - Knocking Down Blocks
Physics Motion With Constraints
Soft Body And Cloth Basics
Soft Body Attach - Animating A Flag

Particles
Creating A Particle System
Editing A Particle System

3D Painting
3D Painting Basics
3D Paint Projects
Displacement Painting

Modeling
Spline Modeler
Vertex Modeler
Extruding
Booleans And Cuts
Surface Tools
Edge Tools
Metaball Modeling
Organic Modeling
Creating Your Own Morphs
Vertex Editing In A Posed Position

Postworking The Final Image
Levels And Fixing Artifacts
Liquify Filter
Filters
Thumbnails

Putting It All Together To Create Great Images
Landscape Scene
Fantasy Scene
Modeling Spaceship
Animation Scene
About The Carrara Pro Tutor

 

Good Housekeeping In Carrara
Introduction
Preferences
Production Frame
Memory Management
Managing A Large Scene

UV Mapping
What Is UV Mapping
Approaches To UV Mapping
UV Mapping Tools
UV Map Unfolding

Modeling Furniture
Modeling A Morphing Cushion
Modeling The Chair Arm
Assembling The Chair
Modeling A Cupboard Unit
Modeling The Drawers And Doors
Assembling The Cupboard Unit
Setting Movement Constraints
UV Mapping And Texturing The Furniture
Complete Scene With The Furniture Set

Modeling A Vehicle - A WW1 Airplane
Preparing Templates
Setting Up Your Workspace With Templates
Accurate Modeling Of The Fuselage
Modeling The Wing
Finishing The Wing
Starting Detailing
Detailing The Cockpit
Fitting The Propeller
Setting Up ERC For Ailerons
Setting Up UV Mapping
Producing A Final Render Of The Bi-Plane

Advanced Shaders And Texturing
Layer Lists
Using Operators For Complex Shaders
Setting Up Glow Channel For Illuminated Windows
Local VsGlobal Shaders
Using Displacement For Rocks
Using Displacement For City Blocks

Model Texturing And Rigging
Preparing A Base Figure For Sculpting
Importing A Sculpted Character Model
Painting Bump And Mask Maps
Painting The Color Map
Creating The Skeleton
Attaching The Skeleton
Fine Tuning The Joints
Constraints And IK
Final Character Scene

Creating - Modeling Your Own Clothes
Painting Second Skin Tight-Fitting Clothes
Adding The Second Skin Clothes To A Figure
Adapting An Existing Item Of Clothing - Lesson 1
Adapting An Existing Item Of Clothing - Lesson 2
Adapting An Existing Item Of Clothing - Lesson 3
Adapting An Existing Item Of Clothing - Lesson 4
Adapting An Existing Item Of Clothing - Lesson 5
Adapting An Existing Item Of Clothing - Lesson 6
Modeling A Jacket For Dynamic Cloth
Carrara Soft Body Cloth - Lesson 1
Carrara Soft Body Cloth - Lesson 2
New Settings For Dynamic Cloth - Lesson 1
New Setting For Dynamic Cloth - Lesson 2
Using Poser To Drape Clothes
Re-Importing Draped Cloth Back Into Carrara
Modeling For A Conforming Top
Defining Groups Ready For Rigging
Scaling And Exporting The Clothes Model
Applying The Rigging In Daz Studio
Loading And Testing Your Conforming Clothes
A Couple Of Cool Things With Conforming Clothes

General Tips For Environmental Scenes
Cloud Domes
Creating Light Domes

Creating A Complete Rural Setting
Creating The Height Map For The Ground
Creating The Ground In Carrara
Starting To Building The Cottage
Completing The Main Cottage Structure
Adding Details To The Cottage
Modeling Realistic Grass
Creating A Custom Tree
Creating Distribution Maps
Texturing The Ground
Adding The Replicated Objects To Our Scene
Adding Walls And Trees To The Scene
Adding Water For The Stream
A Final Rural Scene Image

Creating An Urban Setting
Creating A Lo-Res City Block
Replicating City Blocks To Layout The City
Texturing And Adding Roads
Adding Street Lights And People
Cars And Other Final Details

Special Effects In Carrara
Creating A Smoke Trail With Particles
Trailing Hearts From A Walking Figure
Creating A Basic Walk Cycle
Refining The Walk Cycle
Turning The Walk Cycle Into A Reusable Clip
Creating Bends In A Mapped Road
Road Through A Landscape
Roads Through Terrains - A Second Example
Exploding A Balloon
Creating A Panorama With A Spherical Image
Making An Animation With A Panoramic Image
A Shaft Of Light
Using Carrara To Make Your Own HDRIs
Modeling Tinsel With Replicators
Using Terrain As An Ocean Surface
Animating Dynamic Hair With A Proxy Figure
Faster Lighting Of Dynamic Hair

Course Conclusion
Useful Carrara Resources
Tips For Product Distribution
About The Tutor