Certificate Course in Post - Production Standard

ANIMATION & DIGITAL MEDIA EDUCATION CENTER
In New Delhi

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Important information

  • Certificate
  • New delhi
  • Duration:
    4 Months
Description

Important information
Venues

Where and when

Starts Location
On request
New Delhi
Block B-6/ 83, First Floor, Shiva Road, Near Bikaner Sweets, Sector- 7, , 110085, Delhi, India
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Course programme

Certificate Course in Post - Production Standard

This programme is very intuitive programme, it covers all the basics of video graphics and non linear editing (NLE). ADMEC announces it for small office - small home (SOHO) users. It covers all the needs of pre-production, editing, and finalization of project. This program comprises of two volumes. Our first volume covers still raster graphics designing and publishing to the concerned video editing software and second volume is for video editing and outputting.

Please read carefully, all the followings course contents and if you don't get sufficient information then you can fill contact form, regarding more information.
Learning outcomes Dur: 4 Months

Technologies Overview volume I
Non Linear Editing volume II

Technologies Overview
volume I

Before start working on the high end industry leading computer applications and talking about their practical usability, it is quite necessary for every student to know about the media elements, reverse engineering, and principles, on that industry is based. Thus, in the first module of this program, you will learn all the secrets of digital media, conceptual thinking and concept design.
Learning outcomes
Introduction to Digital Media

What is Digital Media, Basics of Digital Media, Principles of Digital Media, Examples of Digital Media, Digital and Analogue, Conversion of Analogue to Digital, Working with Digital Data, Compression in Digital Media, Digital Art, and Applications Overview.
Concept and Digital Design

Principles of Design, Introduction to colour theory, Introduction to Graphic Designing, Colour Systems (RGB, Grayscale, CMYK) and File Formats, Graphics for the Video, Creating and Manipulating Bitmap and Vector Images, Creating Backgrounds, Creating Energy Oriented Graphics, Creating Logos and Identities, Collages, Image Editing, DICOM Image Support, Creating Alpha, Exporting Graphics to Video Applications, Scanning, Storing and Transporting Images, Enlargement and Reduction, Resolution, Colour Depth, Image Size and File Size, Palette, Mode and Image Attributes, Transformation of Objects, Reshaping and Applying Effects and Filters, Paths & Type, Masking, Layer Concept, Understanding Colour & Colour Correction, Filters & Texture, Case Studies and Projects.
Non Linear Editing
volume II

Non-linear editing for films and television post production is a modern editing method which involves being able to access any frame in a digital video clip with the same ease as any other. This method is similar with the concept of "cut and paste" technique used in film editing from the beginning. However, the cutting of film negatives made it originally a destructive process. Non-linear, non-destructive methods began to appear with the introduction of digital video technology. It can also be viewed as the audio/video equivalent of word processing, that is why it is called desktop editing in the consumer space.
Learning outcomes

Non Linear Editing (NLE), Multi-Cam Editing, Color Correction in a Video, Recording and Capturing of Sounds, Audio Synchronization, Controlling Pitch and Tempo, Type Animation and Casting Styles, Chroma Keying, Various Video File Formats, Capturing of Video, Titling, Intro Making, Montage and Promo, Chroma Sub sampling, Organizing Footages, Finishing and Outputting, Case Studies & Demo Reel.
Collaborative Project

Students will have to work with client side projects/ live projects and will have a degree of flexibility in choosing the orientation of their project. Students will work as a team and will be jointly responsible for the planning, conduct and outcome of the project, under the supervision of a member of staff acting as a guide. The project will be a significantly-sized production, with the objective of producing an output reflecting a real world need, together with accompanying documentation.

Learning Methodology:

* Implementation would be based on instructional design principles
* Classroom exercises, quizzes, and home assignments
* Continuous evaluation and feedback during the training
* Student has to pass through a very strong assessment system: Project Training, Practical Test, Theoretical Test, and a discussion (Viva)

Career Options:
Digital Artist, Pre-Visualization Artist, Technical Director, Video Editor etc.


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