Computer Games and Visual Effects

Anglia Ruskin University
In Cambridge (England)

£ 9,250 - (Rs 7,59,581)

Important information

  • Bachelor's degree
  • Cambridge (England)
  • Duration:
    6 Years
  • When:
    September 2017

Allow you to gain your first step to a professional position, but also give you the theoretical background to allow you to evolve and grow in order to meet the changing demands of this fast-paced industry.

Important information

Requirements: Required subject(s): A-level Any Art, Design and/or Media subject at grade C Preferred subject(s): Art and Design Foundation course Non-Academic Conditions: Art Portfolio, Interviews


Where and when

Starts Location
Cambridge Campus, East Road, CB1 1PT, Cambridgeshire , England
See map

What you'll learn on the course

3d training
Skills and Training
Visual effects
Computer Games
3D digital technology
Digital Compositing

Course programme

Course overview

Designed in consultation with key figures from the gaming industry, this Computer Games and Visual Effects degree is the first of its kind. Created in response to a growing demand for artists and technicians fluent in the arts of digital visualisation and animation, its aim is to address the current shortage of skilled technical directors.

As the course progresses, you will learn to combine the world of 3D digital technology with the fundamentals of art and the traditional and contemporary conventions of film. This is a flexible course of study, one that allows you to delve deeper into areas of particular interest, or to study subjects that you think may prove particularly valuable to your future career. Whichever route you choose, you are sure to come away with a range of skills that will be in great demand within the industry. It is expected that upon graduation you will gain entry into one of the large games and VFX companies as assistant technical director.

Core modules

  • 3D Technology and Art Fundamentals
  • Film Grammar
  • Digital Compositing
  • Code, Light and Surface: Advanced 3D
  • Matchmoving: 2D into 3D
  • Character Rigging
  • Showreel Preparation
  • Major Project
  • Research Project.

Optional modules

  • Graphic Design: Contextual Studies
  • Graphic Design of the 20th Century
  • Anglia Language Programme Module
  • Debates and Practices
  • Contemporary Film and Video
  • Identities
  • Issues in Contemporary Design
  • Writing For Images
  • Anglia Language Programme Module.

Additional course information

Formal lectures and seminars will provide you with the essential theory, but the real focus of this course is on studio time. It is here, using the very latest technologies, that you will hone your skills in 3D animation, digital compositing and character rigging. These are the skills that bring animated characters to life, that give them those indiscernible qualities that make them so appealing.

This is a new course in a new field, and the frontiers of knowledge and technology are expanding daily. This makes it a hugely exciting and dynamic area of study, and one that is bound to test and develop both your technical and your creative talents.


Assessment is through written and practical work.


Up to 6 years, part-time.

Teaching times

Tues 10.00-5.00pm (Teaching times for guidance only and subject to change)

Additional information

Career opportunities: This course is specifically designed to meet the requirements of aspiring Technical Directors within the gaming industry. However, the skills you will gain on this course are increasingly in demand across a range of industry sectors including film and television production, marketing, advertising, web design and production and broadcast media.

Additional costs
Estimated cost of materials across the three years is £500