Course in Animation MasterANIMATION & DIGITAL MEDIA EDUCATION CENTER
Price on request
- New delhi
Course in Animation Master
India as seen by the rest of the world is a land of natural creative talents and as emerged as one of the largest hub for outsourcing animation and film works is offering a scintillating future for animators. You are an individual with creative flair and a passion for animation. Animation is worth giving life to your idea, is quite literally "giving life" to your idea. An object is inanimate without the nuances, and physical movement that expresses shock, sadness, joy, anger, or fear. Or the body language that clues us to tension or intention, arrogance, humility, or shame. Whether it be humanizing an animal or animalizing a human, animators must know how to create realism in motion and environment. This allows the willing suspension of disbelief, so essential in telling great stories. An Animators characters are the ‘story in motion', not like real actors.
Our students' success rate tells us that the 3D Computer Animation program at the Centre for Arts and Technology is a leading 3D animation school. This is the perfect way to launch your career in professional animation production for film, television and other entertainment media. These skills combine highly specialized technical and artistic training. You will also be receiving at ADMEC a professional portfolio and a demo reel targeting your goals.
You will learn and develop drawing and art skills, art theory, classical animation, 3D computer animation, 3D modeling, texturing, lighting, editing, visual effects, graphics, cinematography, digital non-linear video production, and character design. Also, you will learn and develop advanced character design for various genres and character types, expressing mood through motion, and visual storytelling.
Watching the movies and playing video games is where it all begins, allow us to take you one step further. Start your journey as an animator at a leading 3D computer animation school today, that's ADMEC.
Learning outcomes Dur: 18 Months
Technologies Overview module I
Pre-Production module II
Animation & Visual Effects module III
Post-Production module IV
Before start working on the high end industry leading computer applications and talking about their practical usability, it is quite necessary for every student to know about the media elements, reverse engineering, and principles, on that industry is based. Thus, in the first module of this program, you will learn all the secrets of digital media, conceptual thinking and concept design.
In this part of the first module you will also learn, how to create all stunning and professional looking still video graphics in Adobe Photoshop and Adobe Illustrator also.
Introduction to Digital Media
What is Digital Media, Basics of Digital Media, Principles of Digital Media, Examples of Digital Media, Digital and Analogue, Conversion of Analogue to Digital, Working with Digital Data, Compression in Digital Media, Digital Art and Applications Overview.
Concept and Digital Design
Principles of Design, Introduction to colour theory, Introduction to Graphic Designing, Colour Systems (RGB, Grayscale, CMYK) and File Formats, Graphics for the Video, Creating and Manipulating Bitmap and Vector Images, Creating Backgrounds, Creating Energy Oriented Graphics, Creating Logos and Identities, Collages, Image Editing, DICOM Image Support, Creating Alpha, Exporting Graphics to Video Applications, Scanning, Storing and Transporting Images, Enlargement and Reduction, Resolution, Colour Depth, Image Size and File Size, Palette, Mode and Image Attributes, Transformation of Objects, Reshaping and Applying Effects and Filters, Paths & Type, Masking, Layer Concept, Understanding Colour & Colour Correction, Filters & Texture, Case Studies and Projects.
This module comprises all required drawing and painting skills with complete know-how of film production. Drawing and painting provides ground to create block buster visual effects or any kinds of editing task. It helps in pre-planning, creating outline, and forwarding concepts to the production team.
Drawing & Painting
Lines, Shapes, Colour, Value, Texture, Scale, and Composition, Introduction to Painting, Use of Drawing in Painting, Equipment and Materials, Colour Mixing, Geometry, Matte Painting, Gesture Drawing, Quick Action Drawings, Linear Gesture Drawing, Drawing with Mass, Proportions, Structure, Perspective Drawing, Fundamentals of Perspective, One Point, Two Point, Three Point Perspective, Special Vanishing Points, Mixed Perspective and Ellipses, Creation of basic 3-Dimensional Shapes, Advanced Perspective Concepts, Story Concepts, Preparing Storyboards from Screenplay / Script, Converting Drawings into a Physical Model, Techniques of Claymation.
Shot, Sequence, Scene, Basic Composition, Sizes, Camera Movement, Films, Various Stocks, Magazines, Lab Standard, Lighting Techniques, Use of Shadows, Architectural Lighting & Set Lighting, Analog Vs Digital Image, Comparative Analysis, Compatibility, Documentary Film, Narrative Film, Closed Form Vs Open Form, Principles of Still Camera, Camera Composition, Choice of Lenses, Camera Movement, Staging & Blocking, Rigging and Pre-lighting.
Animation & Visual Effects
Animation and Visual effects both are very close techniques. Every production house hires professionals for their both types of requirements. When a professional team works on a 3d film then both types of professionals are required to accomplish the task. Visual Effects (commonly shortened to Visual F/X or VFX) are the various processes by which imagery is created and/or manipulated outside the context of a live action shoot. Visual effects are frequently integral to a movie's story and appeal. Visual effects are the most noticable element in films and digital games. All those eyes catchy shots in Lord of the Ring, Stealth, and Terminator etc have become possible because of visual effects. Digital media has been revolutionized after the incarnation of visual effects (VFX) or motion graphics. Advanced computer applications make easy to accomplish this task, so let us read all about the inherit contents.
3D Modeling Basics & Work flows, Textures and Mapping, Lighting and Character Design, Principles of Animation, Types of Animation, Character Animation, Skeletal Animation, Animation Techniques and Development, Creating Animation & Dynamics, Camera Techniques, Crowd Simulation, Ray Tracing, Digital Sculpting, Accessories and Story Boarding in Animation, Rendering, Animation, Demo Reel.
Types of Visual Effects, Miniature, Sets and Models, Animatronics, Visual Effects Production Pipeline, Concepts and Methods of 3D Modeling for VFX, Polygon & Surface Editing, Modifying and Deforming Geometry, Set Modeling, Primary and Secondary Props, Creating Texture Maps, Procedural Texturing, Bump mapping, Shaders, Background Texturing, Texturing Animation, Lighting Fundamentals, Light types, Attributes of Light, Lighting objects & Shadows, 3 Point Lighting, Lighting a scene to matching the environment, Set key, Graph Editor, Dope Sheet, Motion Path Animation, Non Linear Deformers, Rigid Body Dynamics, Rigid Body Constraints, Rigid Body Optimization, Soft Body Dynamics, Introduction to Particles, Particle collisions and collision events, The Flow Effect, The Emit Function, The Particle Instancer, Goals, Particle Rendering, Introduction to Hair, Fur, Cloth and Fluid, Rendering Types and their attributes, Render Management, Multipass Rendering.
Post Production provides tools to learn concepts, theories and practices that have become the visual language of our current media form. This section comprises two main techniques of whole film making: Editing of video footages & sounds and compositing. It covers from video and audio basics to advanced compositing techniques. You can read all the details at ease below:
Principles of Digital Video
Video and Audio Compression, Formats and Codecs, Digitizing Video, Compatibility of Video Formats with different Computing Platforms, Standard Editorial Procedures including Logging, Syncing and Storage of Materials, Grading Process and the Role of the Colourist, Creative Theories (Production and Reception, Individuals and Audiences)
Editing Principles and Technologies
Picture Edit & Continuity, Picture Edit & Pace, Sound Edit & Clarity, Sound Edit & Creative Sound, Editing Genre- Action, Dialogue, Comedy, Documentary, Imaginative Documentary and Innovation Documentary, Ideas & Sound, Matching Action, Cutting on Movement, Pacing and Rhythm.
Interface of a Non Linear Editing Tool, Importing Assembling and Previewing Footage, Basic Editing (Fade-in, Fade-out, Cut to Cut), Adding Transitions, Advanced Editing (2 Point, 3 Point Editing), Editing Audio, Audio Sync, Titling, Combining Images (e.g. Layers, Juxtaposition and Montage, Compositing), Effects (e.g. Keying, Mattes, Filmstrips and Rotoscoping).
Introduction to Compositing
Principles of Compositing, Interface of the Compositing Software, 2D & 3D Interactivity, Applying Operators, Creating Matte for Masking, Paint & Edit, Adding Text, Masking and Shooting Footage, Keying, Time Remapping and Time Stretching, and Tracking.
Introduction to Advanced Compositing Tools and its Compatibility to Production, Principles of Compositing and Assembling Visual Effects for Film, Understanding Optical Phenomena (such as Depth of Field), Understanding Lighting, Basic Exposure Matching, Color Correction and Color Matching, Wire and Rig Removal, Ramping - Time Stretches and Time Squeeze, Procedural Extraction of Masks from Blue and Green Screen Footage, Rotoscoping, Masking and Chroma-Keying, RotoSplines and Digital Compositing Using Radioscopy, Matte Adjustment and Manipulation, CG Compositing, Particles & Filters, 3D Camera & Lights, Nesting, Compositing Multipass Rendering.
Students will have to work with client side projects/ live projects and will have a degree of flexibility in choosing the orientation of their project. Students will work as a team and will be jointly responsible for the planning, conduct and outcome of the project, under the supervision of a member of staff acting as a guide. The project will be a significantly-sized production, with the objective of producing an output reflecting a real world need, together with accompanying documentation.
* Implementation would be based on instructional design principles
* Classroom exercises, quizzes, and home assignments
* Continuous evaluation and feedback during the training
* Student has to pass through a very strong assessment system: Project Training, Practical Test, Theoretical Test, and a discussion (Viva)
Digital Artist, Animator- Rigging Artist, Lightening Artist, Texturing Artist, Compositor, Digital Effects Animator, Digital Effects Painter, Modeler, Pre-Visualization Artist, Technical Director, Visual Effects Supervisor, Video Editor, and Audio Editor etc.