Creative Technology MA/MSc

Middlesex University
In London (England)

£ 8,200 - (Rs 6,71,516)
VAT incl.

Important information

  • Master
  • London (England)
  • Duration:
    1 Year
  • When:

Imaginative, original and full of ideas the MA/MSc in Creative Technology is open to students from any background interested in combining technical and creative skills to create the technologies of the future. We'll give you the opportunity to learn about and experiment with different types of technology and use them to design and develop your own inventions.

Important information
What are the course objectives?

Technology is becoming increasingly important to art, design and culture and the skills associated with the once separate creative and technical worlds overlap more and more. We welcome students from any background onto this course, it's an unusual opportunity for students with diverse skills to work together, and it's this variety that gives it so much character.

This is a highly practical course, assessed entirely through project work, with an emphasis on collaboration and experimentation. We want you to benefit from our creative, academic and technical expertise, and we like nothing more than to see you step out of your comfort zone and tackle something new. You'll work with your peers on group projects , recent students have made an interactive cushion, explored Kinect hacking, created apps and designed an interactive breakfast table that showed the news.

Requirements: Interviews, entrance tests, portfolios and auditions Entry onto this course does not require an interview, portfolio or audition.


Where and when

Starts Location
The Burroughs, NW4 4BT, London, England
See map

What you'll learn on the course

Social Media
Creative Technology
interactive design
locative technology

Course programme

You'll study seven different areas of creative technology: music, radio and design; film and video; social media; haptics and interactive design; games; mobile apps; and locative technology and media. The course consists of three modules: directions in creative technology and digital media, working with creative industries, and collaborative projects and creative technical practice, as well as a final project.

You'll explore a range of different types of creative technology and digital media, their creative possibilities and their technical challenges, and will learn computer programming.You'll look at the impact of creative technology on culture, analyse real life creative projects and learn about different ways of doing research. You'll also consider the relationship between creative technology and the needs and constraints of industry, looking at the drivers of developments in creative technology and covering topics including business models, understanding users and audiences, pitching, financing, ethics, copyright, intellectual property, licensing, and organising and planning projects.

After completing all three modules, you'll work on your final creative technology project. You'll come up with the idea, plan and carry out the work, which will involve both doing research of your own and using existing research, either individually, in groups of up to four, or with a company – we may be able to help you find a placement if you want to do this.
Working with the Creative Industries (30 Credits) Optional
Collaborative Projects and Creative Technical Practice (30 Credits) Optional
Final Project (30 Credits) Optional

Additional information

£12,250 per year