Design Patterns - Self-Paced

edureka
Online

$ 179 - (Rs 12,218)
+ VAT
You can also call the Study Centre
11607... More
Compare this course with other similar courses
See all

Important information

  • Course
  • Online
Description

Edureka's Design Patterns course aims to help you appreciate the idea behind Design Patterns. Since each Design Pattern provides the way to handle common problems faced during building an application, having a knowledge of Design Patterns in your arsenal will certainly help you become a better Programmer or Developer

Important information

Course programme

1. Introduction to Design Patterns

Learning Objectives - In this module, you will understand the basic overview of OOP concepts and implementation of DAO & Factory Pattern.


(a) Object Oriented Programming concepts

(b) Unified Modeling Language

(c) Introduction to Design Patterns

(d) SOLID Principles (SRP, OCP, LSP, IS, DI)


Topics - Inheritance, Polymorphism, Interfaces, Different Member Field Attributes, Understand Design Patterns, Design Patterns using well defined UML Diagrams, Importance of Design Patterns, Introduction to different Classes of Design Patterns, Implementing DAO and Factory Pattern.

2. Introduction to Design Patterns

Learning Objectives - In this module, you will understand the basic overview of OOP concepts and implementation of DAO & Factory Pattern.


(a) Object Oriented Programming concepts

(b) Unified Modeling Language

(c) Introduction to Design Patterns

(d) SOLID Principles (SRP, OCP, LSP, IS, DI)


Topics - Inheritance, Polymorphism, Interfaces, Different Member Field Attributes, Understand Design Patterns, Design Patterns using well defined UML Diagrams, Importance of Design Patterns, Introduction to different Classes of Design Patterns, Implementing DAO and Factory Pattern.

3. Creational Design Patterns

Learning Objectives - In this module, you will learn the Creational Design Pattern concepts and application using Java code examples.


Topics - Abstract Factory, Builder, Factory, Prototype, Singleton, Object Pool.

4. Creational Design Patterns

Learning Objectives - In this module, you will learn the Creational Design Pattern concepts and application using Java code examples.


Topics - Abstract Factory, Builder, Factory, Prototype, Singleton, Object Pool.

5. Structural Design Patterns

Learning Objectives - In this module, you will be able to learn Structural Design Pattern concepts and application using Java code examples.


Topics - Adapter, Bridge, Composite, Decorator, Facade, Flyweight, MVC, Front Controller, Module, Proxy.

6. Structural Design Patterns

Learning Objectives - In this module, you will be able to learn Structural Design Pattern concepts and application using Java code examples.


Topics - Adapter, Bridge, Composite, Decorator, Facade, Flyweight, MVC, Front Controller, Module, Proxy.

7. Behavioural Patterns

Learning Objectives - In this module, you will learn Behavioral Design Pattern concepts and application using Java code examples.


Topics - Chain of Responsibility, Command, Iterator, Mediator, Observer, Strategy, Template Method, Visitor.



8. Behavioural Patterns

Learning Objectives - In this module, you will learn Behavioral Design Pattern concepts and application using Java code examples.


Topics - Chain of Responsibility, Command, Iterator, Mediator, Observer, Strategy, Template Method, Visitor.



9. Concurrency Design Patterns

Learning Objectives - In this module, you will learn Concurrency Design Pattern concepts and application using Java code examples.


Topics - Active Object, Monitor Object, Half-Sync/Half-Async, Leader/Followers, Thread Specific Storage, Thread Pool, Scheduler.

10. Concurrency Design Patterns

Learning Objectives - In this module, you will learn Concurrency Design Pattern concepts and application using Java code examples.


Topics - Active Object, Monitor Object, Half-Sync/Half-Async, Leader/Followers, Thread Specific Storage, Thread Pool, Scheduler.

11. Anti Patterns

Learning Objectives - In this module, we will explain the negative consequences that arises out by applying wrong design patterns to a problem.


Topics - Software Design Anti Patterns, Software Development Anti Patterns, Overview of Management Anti Patterns.

12. Anti Patterns

Learning Objectives - In this module, we will explain the negative consequences that arises out by applying wrong design patterns to a problem.


Topics - Software Design Anti Patterns, Software Development Anti Patterns, Overview of Management Anti Patterns.

13. Refactoring

Learning Objectives - In this module, you will learn the basic fundamentals that need to be taken into consideration while applying the Design Pattern principles that were learnt in previous modules.


Topics - Compose Methods, Move Features between Objects, Organize Data, Conditional Expressions Simplification, Simplifying Methods, Generalization.

14. Refactoring

Learning Objectives - In this module, you will learn the basic fundamentals that need to be taken into consideration while applying the Design Pattern principles that were learnt in previous modules.


Topics - Compose Methods, Move Features between Objects, Organize Data, Conditional Expressions Simplification, Simplifying Methods, Generalization.

15. Project and Retrospection

Learning Objectives - In this module, you will be able to apply all the concepts used in previous modules to come up with scalable design for a given project.


Topics - Iterator Pattern, Abstract Factory, Observer Design Patterns.

16. Project and Retrospection

Learning Objectives - In this module, you will be able to apply all the concepts used in previous modules to come up with scalable design for a given project.


Topics - Iterator Pattern, Abstract Factory, Observer Design Patterns.


Compare this course with other similar courses
See all