Diploma in 3D Character Animation

Diploma

In Calicut

Price on request

Description

  • Type

    Diploma

  • Location

    Calicut

  • Duration

    6 Months

In this course first we give a stimulus to improve your visual and timing sense. Then we improve your visual and timing memory with this you are welcome to world of 3D character animation. Then onwards our teaching of technology, creativity and classical animation go hand in hand. We take you through the all necessary tools and skills which will help you deal with real life production. Once you are well worse with necessary skill and knowledge you develop your final project in same production work flow as in all animation studios.

Facilities

Location

Start date

Calicut (Kerala)
See map
3rd Floor, Baby Arcade, PT Usha Road, Calicut, 673032

Start date

On request

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Course programme

Week 01

Hand Exercises and visual development
Drawing strait horizontal and vertical lines
Drawing circles
Shading dark do light inside box within its boundaries
Drawing lines at equal distance
Dividing lines and shapes
Create a symmetrical freehand drawing
Drawing symmetrical objects like wine glass or flower vase etc.
Exercises to develop visual and time sense
Understanding patterns of nature
Perception of shapes from relationship of lines
Perception of scale/ size with relative scale
Clapping on prerecorded beets etc.
History of Animation
History of animation in Hollywood (With film references)
History of animation in India

Week 02

Classical Animation
Principals of animation
Bouncing ball
Bouncing ball with different obstacles
Getting character with simple geometrical shapes applying principals of animation
Working with Background movements and camera movements
Malty plane camera and impossible perspective layouts
Maya Intro
Introduction to 3D software UI
Basics of 3D environment
Shapes, lofting, revolve/ lathe

Week 03

3D Animation, Part 1
Timeline, frame rate setting
Keyframing auto and manual
Graph editor and ease-in ease-out intro
Dope sheet

Week 04

3D Animation, Part 2
Pure physics
Physics tail
Obstacle course

Week 05, 06, 07 and 08

Advanced Character Animation, Part 1
Rigging character
Adding custom controls
Walk, run and sneak
Climbing stairs. ladder, hill
Jump, fall, tumble, faint
Getting in and out of chair
Lifting, carrying, pulling, pushing
Swing

Week 09

Acting for Animators, Part 1
Body language
Poses and line of action
Getting force, weight, mood, flow in pose

Week 10

Basics of story writing
Basic structure of story writing
Different types stories
Story writing for animation
Concept Development
Developing concept based on story
Developing concept based on technique
Developing concept based on music and dance
Developing concept based on abstract/ theme
Developing concept material in form of reference, Drawings/ painting, style etc.
Production work flow
Work flow of episodic animation studio
Work flow of feature films
Work flow of Animation and VFX for advertisements
Roles and responsibilities of typical studios
Scheduling
Film Theory
Story flow, breaking of shots and sequence
Camera angels
180 degree theory
30 degree rule
Screen direction
Continuity and hookups

Week 11

Storyboarding
Translating script in key visuals
Developing story board
Character Design
Working with description of character
Character proportions
Costume and peripherals
Design element
Final Project Development part01
Translating script in key visuals
Prepare own script
Develop a character
Prepare storyboard

Week 12, 13, 14 and 15

Advanced Character Animation, Part 2
Straight ahead animation Vs. pose to pose animation
Jumping and climbing over obstacles
One action in different emotional states
Wearing cloths, hat etc.
Getting in and out

Week 16 and 17

Acting for Animators, Part 2
Analyzing character description to establish character behaviors
Establishing character with acting
Use of secondary actions to heighten emotions
Geographical influences on character
Ethnic behaviors

Week 18, 19, 20 and 21

Final Project Development part02
Advanced Animation, Part 3
Trax editor and working with animation clips
Working with motion capture data
Working with referencing work flow
Animating dialogue and emotions without lip-sync
Close-up emotion animation on sound
Facial animation on dialogues
Lip-sync on the same above shot
Switching between emotions
Pantomime
Athletic actions
Fight actions

Week 22, 23 and 24

Final Project Development, Part 3
Introduction to industry
Professional ethics
Interview Skills

Diploma in 3D Character Animation

Price on request