Diploma in Game ArtKODE academy
Price on request
This program educates a candidate the ways of Video Game Art assets that are made and executed in a game. They will study the need of concepts creation as per the needs of the game and converting those 2D concepts images into 3D modeling. Candidates will study which software and methods are used with various game-engines and the ways to apply those methods in the authentic world. Candidates will be working on their own projects which will be consisted of video-game assets made from 2D concepts into completely textured 3D models. This Demo-reel will assist the candidate in launching the career in the Video Gaming Industry as a 3D artist.
The roadmap of the program is as follows:
• Learn the Digital Content Creations (D.C.C.) Tools
• Introducing to 3-D models, textures and animation
• Gaming Art Pipelines
• Gaming Art Creations
• Gaming modeling and optimizations
• Game textures and optimization
• Rig and Animation
The main highlights of the program:
• Learn the D.C.C. equipments (3-D software)
o Introducing to Auto-desk 3D Max
o Auto-desk 3-D Studio-Max (Intermediate-level) – Preface to modeling or texturing or U.V. mapping
o Introducing to Auto-desk Maya
o Auto-desk 3-D Studio Max (Intermediate-level) - Introducing to modeling or texturing or U.V. mapping
o Introducing to Animation in Autodesk 3-D Studio Max or Maya
o Basic fundamentals of traditional Art.
o Introducing to Adobe-Photoshop
o Create Textures in Adobe-Photoshop
o Introducing to Game art asset creations ( Students will study to encourage the particular needs of Game Art pipelines and the ways is it varient from a V.F.X. Pipeline)
• Game Art Pipelines.
• 3-D Models for Games and Optimizations
o Studying of Human-Anatomy ( for drawing figures)
o Develop the concept for Characters and Phases
o Modeling of the character methods and optimization
o Studying of Perspectives and Proportions.
o Levels / Environment Modeling methods and optimization
o Props / Objects modeling and optimizations
• Textures and Optimizations.
o U.V.W. Maps and layouts.
o Bake general Maps
o Baking of Ambient occlusion maps.
o Create Textures on the model.
o Texture or Materials implementing on the model.
• Rig and Animate
o Fundamentals of Animation
o Concepts of rigging
o Basis in Synthetic Animation
o Ideology of Computer Animation
§ Character Animation
§ Walking cycle
§ Looping Animation
§ Controllers and Modifiers