Diploma in Visual Effects (VFX)      

Seamdu School of Pro Expressionism
In Pune

Rs 2,05,000
+ VAT
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Important information

  • Diploma
  • Pune
  • Duration:
    1 Year
Description

1. Create your own Vfx Short Film 2. Shoot Green Screen live at our in-house studio 3. Learn Video Camera & Lighting Techniques 4. Learn Sound Design 5. Introduction to Houdini.
Suitable for: Fresher's, Animation Students & all those interested in Visual Effects (Vfx) for Video & films

Important information
Venues

Where and when

Starts Location
On request
Pune
15/1A, Baner Road, Balewadi, Pune, Maharashtra 411045, 411045, Maharashtra, India
See map

Frequent Asked Questions

· Requirements

10th+/12th+/Any Diploma/ Degree

Course programme

Design Fundamentals-I : • Design Principles, Colour Theory • Texturing Patterns • Basic of Drawing • Theory : • Introduction to Visual Effects : • The History of Special Effects • Miniatures and Biggatures • Special Effects Animation (2d and 3d) • Film Appreciation (International Cinema) • Camera : • Basic Camera ,Camera angles, Camera Lenses, Camera Movements • Depth of Field • Light Sources • Color Theory, Color Temperature • Chroma Key-Practical • Composition, rule of thirds • Pre Production Techniques : • Story Boarding & Shot Division : Creating & presenting story board • Technical • Introduction & Basic Photoshop I • Introduction to 3D Maya-I Project : Mini Project Photoshop : Still image composting, Visual Design. Design Fundamentals-II : • Animation Design • Anatomy Study • Textures & Materials • Life Drawing II • Theory : • Understanding the Medium • Aspect Ratio • Resolution • Bare bones of the Camera & Basics of Photography • Technical • Photoshop II • Techniques of Green Screen removing.(Using Still Image) • Techniques of Rot scoping • Texture creation & custom textures • Matte Painting • File Formats • Maya - II (Advanced Modeling) • Maya - III (UV Mapping) • May a- IV (Basic of Texturing using Photoshop) • Maya - V (Principles of Animation) Project: Mini Advertisements Advertising by using 2D & 3D Other : Workshop on Goal setting, Workshop on digital Techniques, Live green screen Shoot Design Fundamentals-III : • Design Principles • Painting • Theory : • Understanding the Medium • Aspect Ratio • Resolution • Bare bones of the Camera & Basics of Photography • Technical • Photoshop III with Maya • Maya VI ( Character Modeling) • Maya VII (Lighting & Rendering ) • Lighting Work flow • Intro to light in Maya • Three Point Lighting • Shadows • Qualities of Light & Indirect Lighting, Global Illumination, Final gather • Color • Exposure • Renderer's & Rendering techniques • rendering Techniques: Maya • Metal ray rendering technique & Rendering in Passes • Motion Blur & Depth of Field • BG integration with 3D • Rendering Settings (Formats, Resolution, Compression) • Rendering Particle (Hardware & Software) • Camera • 3d Camera techniques • Intro To Z-Brush • Interface & Preference • Maya & Z-brush interrogation • Displacement Map & Normal Map • After Effects • Basic Of compositing Theory • Concept. • Channels. • Introduction to the software Interface • Compositions • Pre-Comp • Layers with blending modes • Paint & Mask • Tracking & Match Moving • 2D & 3D • Tracking and Stabilizing • Text • Filters (Types & Usage) • Geometric Transformations • Other Effects Project : Mini Project CG elements & live-action composite to create a photo-realistic final sequence.Final demo reelPresentation Techniques • Project Planning for Demo Reel • Theory : • Story development & Shot Planning • Technical • Maya VIII (Dynamic Effects, intro to N Cloth) • Particle System • Solvers & Simulation • Attributes & Custom Attributes • Per-particle (array) attributes vs. scalar attributes • User-defined attributes • working with Particle ID • Mel Scripting ( Basic) • Fields & Collision • Rendering Attributes • Soft Bodies • Superset of all particle features • Rigid Bodies • Affected by collisions, constraints, and external forces • Fluid Dynamics • Fluid Simulation - 2D & 3D • Simulation for Production • Houdini • Tutors Introduction to Houdini • FCP : Fundamental of Editing Story & Editing • Project / Workspace • Video & Audio - Transition & Effects Media output methods Project : Final VFX Demo Reel Developing the idea-Story Boarding-Planning for shot-Shooting to video-Understanding 3d Workflow for VFX shot- Rendering using passes & layers.-Compositing-Post Production (Audio & Video Editing , Final Output to Media) Other : Workshop on Supervising VFX Shoots I, Photography & Lighting study, Story Pitch for final VFX Project


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