Comprehensive Video Tutorials

Maya 2013 Beginner to Advanced Video Tutorial Course (Metric)


£ 214 - (Rs 17,752)
VAT incl.

Important information

  • Training
  • Advanced
  • Distance learning
  • Duration:
  • When:
  • Delivery of study materials

AutoDesk Maya 2013 (Metric) Beginner to Advanced Training on DVD-ROM
Over 15 Hours of Video Training Lessons by Certified Instructor: Steven Schain
Exercise Files


CADLearning for Autodesk® Maya® 2013 (Metric) to explore, validate and convey your design ideas in Maya 2013. You'll learn the basics of the user interface, how to create and manage scenes and much more, including modeling, lighting, materials, animation, rendering, paint effects and dynamics.

Important information

Requirements: This is a DVD Video Tutorial Course which is shipped to you. Work through the video tutorials at your own pace. If you have the software you can practice along with the instructor using the same exercise files as the instructor which are included on the DVD. The narrated training videos demonstrate the key tools and professional techniques helping you to work faster and smarter. All the concepts of each application are explained clearly and precisely. The DVD works on PC and Mac. You can jump to and from lessons and work at your own pace.


Where and when

Starts Location
Distance Learning

What you'll learn on the course

3d training
Maya training
3D Modelling

Course programme

Getting Started

Introduction to CADLearning for Autodesk Maya 2013

Learning Objectives


Discovering the Maya Interface

Understanding Nodes and Attributes

Exploring the Interface

Working with Viewports

Navigating the UI

Using the Marking Menus

Accessing the Hotbox

Using Transform Tools

Selecting Objects

Configuring the Interface

Setting up the Grid and Units

Accessing the Help System

Scene Management

Exploring Scene and Project Management

Understanding Project Management

Setting the Project Location

Discovering Object Naming

Naming Objects in the Scene

Using The Outliner

Working with Layers

Creating Layers

Saving Scenes

Optimizing Your Scene with Pipeline Caching

Working with GPU Caching

Incorporating Alembic Cache files


Modeling in Maya

Understanding 2D Curves

Creating 2D Bezier Curves

Editing 2D Bezier Curves

Discovering 3D Surfaces

Revolving a Surface

Exploring NURBS Geometry

Introducing 2D NURBS Curves

Editing Curve CVs

Extruding Along a Path

Discovering NURBS Primitives

Creating a NURBS Sphere Primitive

Working with NURBS Object Components

Projecting a Curve onto a Surface

Creating a Bezel

Editing NURBS

Creating the Chamber Base

Exploring 3D Polygon Objects

Working with Polygon Mesh Components

Understanding 3D Mesh Tools

Building Using Primitives

Duplicating and Editing Objects

Using the Boolean Tool

Sculpting Geometry

Exploring the Edit Mesh Tools

Creating a Polygon Cylinder

Modeling the Reactor Base

Projecting a Curve on Mesh

Extruding Polygons Along a Curve

Understanding Subdivision Surfaces

Modeling a Subdivision Storage Container

Exploring Deformers for Modeling

Creating an Exhaust Tube

Understanding Object History

Duplicating Objects

Referencing Objects


Defining Materials

Exploring the Hypershade Material Editor

Creating Materials

Understanding Shader Nodes

Creating a Mental Ray Material

Editing Reflectivity

Assigning a Material

Creating a New Material

Working with Map Patterns

Adding Bump Mapping

Incorporating Displacement Mapping

Creating Transparent Materials

Discovering Mapping

Creating Tiles

Determining Map Size

Creating UVs

Utilizing Multiple Materials

Assigning Multiple Materials

Exploring Layered Shader and Mask Maps

Working with the Layered Shader

Incorporating Masking

Understanding Material Libraries

Exporting and Importing Material Shaders


Discovering UV Mapping

Examining Mapping Coordinates

Editing UV Coordinates

Working with Multiple Texture Maps

Creating UV Sets

Assigning Textures to UV Sets

Understanding the UV Editor

Applying Custom UVs


Discovering the Importance of the Camera

Examining Camera Shots

Understanding Camera Distance

Establishing Viewer Distance

Discovering Depth of Field

Adding Depth of Field to Control Focus

Controlling Emotion Through Camera Angle

Adjusting Camera Angles

Controlling Composition

Understanding the Rule of Thirds

Implementing the Rule of Thirds

Discovering Diagonals

Establishing Diagonals

Examining Camera Types

Identifying Camera Attributes

Adding an Image Plane

Setting the Camera Environment

Sequencing Multiple Cameras


Understanding Direct and Indirect Light

Discovering the Physical Sun and Sky

Creating a Physical Sun and Sky

Adjusting the Sun

Adjusting the Physical Sky

Discovering Image Based Lighting

Creating Image Based Lighting

Identifying Light Types

Discovering Photometric Lights

Adding Lights

Enabling Area Lights

Understanding Indirect Light

Calculating Indirect Illumination

Activating Final Gather

Setting Final Gather Bounces

Using a Portal Light

Understanding Global Illumination

Lighting for Interior Night

Isolating Object Lighting

Discovering Optical FX

Rendering Optical Effects


Introducing Animation Concepts

Discovering Keyframe Animation

Keyframing a Moving Object

Understanding Set Driven Keys

Opening the Door with Set Driven Keys

Discovering Path Animation

Animating on a Path

Controlling Velocity

Using the Graph Editor

Modifying Editable Motion Trails

Understanding Camera Animation

Separating Camera Position and Rotation Control

Animating a Locator on a Path

Linking a Hierarchy

Retiming an Animation

Generating a Playblast Preview


Discovering Rendering

Understanding Renderers in Maya

Rendering Still Images

Understanding Image Resolution for Stills

Setting Rendering Resolution for Stills

Working with Render Presets

Discovering Image File Types

Working with Still File Types

Rendering Animations

Understanding Image Resolution for Animations

Setting Animation Resolution

Setting the File Type for Animation

Rendering Sequential Images

Using Fcheck

Understanding Irradiance Rendering

Configuring Irradiance Rendering

Creating Render Passes Using Hypershade

Combining Render Passes

Utilizing Viewport 2.0 Rendering

IK and Rigging

Introducing IK

Discovering IK Tools

Creating a Joint Chain

Rigging the Joint Chain

Understanding Skinning

Editing Object Skinning

Defining a HumanIK Skeleton

Characterizing a HumanIK Skeleton

MEL and Expressions

Introducing MEL and Expressions

Understanding MEL Scripting

Executing a Script

Creating an Expression


Introducing Maya Dynamics

Understanding Rigid Body Dynamics

Creating a Simulation

Running the Simulation

Discovering Soft Body Dynamics

Simulating a Beach Ball

Utilizing PhysX for Dynamic Simulation

Shattering Objects using Digital Molecular Matter

Simulating a Car using Craft Director Studio

Using MayaBullet Physics for Simulation


Introducing Particles

Creating a Particle Waterfall

Setting Particle Attributes

Adding a Collider Object

Rendering Particles


Discovering nDynamics

Introducing nParticles

Creating Dripping Water

Configuring nParticles

Understanding nCloth

Creating Hanging Curtains

Simulating Hair with nHair

Fluid Effects

Discovering Fluid Effects

Adding a 3D Fluid Container

Editing the Flames

Adjusting the Fire Source

Creating a Liquid Simulation

Configuring the Fluid Emitter

Simulating Liquid Interaction

Creating an Ocean Surface

Floating an Object on an Ocean Surface

Hair and Fur

Understanding Hair and Fur

Discovering Hair

Making a Wig

Styling the Hair

Discovering Fur

Growing a Beard

Paint Effects

Discovering Paint Effects

Using 2D Paint Effects

Creating 3D Paint Effects


Understanding Compositing

Introducing Autodesk Composite

Compositing Multiple Layers

Remapping Color Output