BSC In Animation & VFX (3 Years)
Bachelor
In Mumbai
Description
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Type
Bachelor
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Location
Mumbai
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Duration
3 Years
Facilities
Location
Start date
Start date
Reviews
Course programme
Module 1- FUNDAMENTALS OF DRAWING, PERSPECTIVE & ANATOMY
- Fundamental of drawing & History of animation
- Introduction to perspective drawing
- Introduction to manniquins
- Introduction to Anatomy (Human & Animal)
ANIMATION LAYOUT DESIGN & ANIMATION PRINCIPLES
- Intro to Animation Classical
- Basic Assisgnments (mechanics)
- Rolling coin Uniform, Rolling coin Harmonic
- Rolling coin Vertical, Rolling coin Perspective
- Falling or Bouncing Ball
- Projectile
- Wave Up, Wave Down, Full Wave
- Pendulum
- Pendulum with Thread (follow through)
- Pendulum with Cushion (Ball Bounce)
- Double Pendulum
- Dog ear
- Finger Point
- Hand Lift
- Flag
- Advance Assignments(Bio-Mechanics)
- Bird flight
- Man jump
- Head turn
- Man walk progressive (profile)
- Man walk (cycle-profile)
- Front Walk
- Run cycle (profile)
- Run to jump transition
- Walk-Run-Stop (Transition)
- Weight lift
- Animal walk cycle
- Interaction animation (lip sync)
- Sfx-Water
CONCEPT DESIGN - 2D PRE- PRODUCTION & COLOUR THEORY
- Concept & Visualization
- Design & Communication
- Pre-production
Module 2- 2D POST- PRODUCTION
2D Graphic software:
Photoshop
- Overview of Workarea & Basic tools
- Introduction to Menu Bar
- Introduction to Designing Tool Bar
- Understanding the various techniques of layers
- Portrait in photoshop
- Matte painting in photoshop
Coreldraw
- Overview of Workarea & Basic tools
- ntroduction to Menu Bar
- Introduction to Designing Tool Bar
- Shape
- Object
- Special Effect
2D Animation software: Flash
- Overview of Workarea & Basic tools
- Introduction to desiging tool
- Working with Layers & Symbols
- Animation Principles
- Introduction to Basic ActionScript
Module 3- 3D PRODUCTION
MAYA
Introduction to Computer Graphics with 3D Maya interface
MODELING
- NURBS Modeling
- Polygon Modeling
- Subdiv Modeling
TEXURING
- Basics overview of hyper shade
- Different types of Materials & Shaders
- Different types of UV mapping
- Overview to 3D paint tool
LIGHTING
- Inroduction to Lighting
- Features of different Lights
RENDERING & CAMERA
- Introduction to Camera & Rendering Concept
RIGGING
- Introduction Character Setup
- Character Setup Features
- Bind & Skinning
DYANAMICS & PAINT EFFECTS
- Introduction to Dynamic Effects
- Partcle
- Fluid
- Rigid body & Soft body
- Fur
- Hair
- N-Cloth
- Introduction to paint Effect
3D CHARACTER ANIMATION WITH ACTING
- 3D Character ANIMATION
- Bouncing Ball
- Pendulum
- Box with Antena
- Possing Character
- Sitting & Standing
- walkcycle
- Upstair & Downstair
- Run cycle
- Jump
- Moving Object(Constraint)
- Throughing ball(hide & Show)
- Lipsync
- Expression
- Acting Scene
Z-brush
- Modeling
- The Projection Master, Zbrush Pipeline Basics
- Z-sphere
- Z-sketch
- Morph target
- Retopologization
- Sculpting with different brushes
- Subtool Master and Transpose Master
- Texturing
- The Projection Master, texturing
- Displacement maps in Zbrush
- Displacement maps in Maya
- Normal map theory, fixing normal maps
- Poly painting texturing
- Evaluation & Presentation
Module 4- COMPOSITING and VFX
Technical Concepts of Film & Tv
After Effect
- Introduction to Interface
- Working with Timeline
- Masking & Keying
- Color Correction
- Paint Tool
- Tracking & Stabilize
- Working with Effects preset
- Working with Text & Audio
- Camera & Lights
- Particles
- Rendering technique
Fusion
- Introduction to Workflow
- Working with Nodes & workflow
- Tracking
- Stabilize
- Keying
- Particles
- Color Correction
- Intoduction to paint Cloning
- Rig Removal
- Introduction to Different Massking Tools
- Introduction to 3D tools & uses
- Working with Lights & Camera
NUKE
- Introduction and Project Overview
- Interface and Nodes
- Images and Channels
- Mattes and Rotoscoping
- Colour and Grading
- Image Transformations
- 3D Compositing
- Adding Shaders & Lights
Motion Builder
- Introduction to Motion Builder
- Introduction to Key frame Animation
- Introduction to Motion Capture
- Introduction to Physics in Motion Builder
- Introduction to character setup
Module 5- Advanced Specialisation
- Modeling & Texturing
- Lighting & Rendering
- Rigging & Animation
- Compositing & VFX
Module 6- Project & Portfolio Evaluation
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Planning & Analysis
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Portfolio
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Evaluation & Presentation
BSC In Animation & VFX (3 Years)