Course in Animation Standard

In New Delhi

Price on request
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Important information

Typology Course
Location New delhi
Duration 12 Months
  • Course
  • New delhi
  • Duration:
    12 Months

Where and when
Starts Location
On request
New Delhi
Block B-6/ 83, First Floor, Shiva Road, Near Bikaner Sweets, Sector- 7, , 110085, Delhi, India
See map
Starts On request
New Delhi
Block B-6/ 83, First Floor, Shiva Road, Near Bikaner Sweets, Sector- 7, , 110085, Delhi, India
See map

Course programme

Course in Animation Standard

This programme is a highly focused curriculum offering high-end animation training with specialization in 3D Animation & Visual Effects. Well researched and professionally designed to meet industry requirements. This program includes pre-production, 3d modeling, animation, and visual effects projects.

This course demands highly creative mind and totally innovativeness. Our students have all the required qualities that help them to become a world class animator. Each possible detail is given below:
Learning outcomes Dur: 12 Months

Technologies Overview module I
Pre-Production module II
Animation & Visual Effects module III

Technologies Overview
module I

Before start working on the high end industry leading computer applications and talking about their practical usability, it is quite necessary for any student to know about the media elements, reverse engineering, and principles, on that industry is based. Thus, in the first module of this program, you will learn all the secrets of digital media and conceptual thinking & concept design.

In this part of the first module you will also learn, how to create all stunning, and professional looking still video graphics in Adobe Photoshop and Adobe Illustrator.
Learning outcomes
Introduction to Digital Media

What is Digital Media, Basics of Digital Media, Principles of Digital Media, Examples of Digital Media, Digital and Analogue, Conversion of Analogue to Digital, Working with Digital Data, Compression in Digital Media, Digital Art and Applications Overview.
Concept and Digital Design

Principles of Design, Introduction to colour theory, Introduction to Graphic Designing, Colour Systems (RGB, Grayscale, CMYK) and File Formats, Graphics for the Video, Creating and Manipulating Bitmap and Vector Images, Creating Backgrounds, Creating Energy Oriented Graphics, Creating Logos and Identities, Collages, Image Editing, DICOM Image Support, Creating Alpha, Exporting Graphics to Video Applications, Scanning, Storing and Transporting Images, Enlargement and Reduction, Resolution, Colour Depth, Image Size and File Size, Palette, Mode and Image Attributes, Transformation of Objects, Reshaping and Applying Effects and Filters, Paths & Type, Masking, Layer Concept, Understanding Colour & Colour Correction, Filters & Texture, Case Studies and Projects.
module II

This module comprises all required drawing and painting skills with complete know-how of film production. Drawing and painting provides ground to create block buster visual effects or any kind of editing task. It helps in pre-planning, creating outline, and forwarding concepts to the production team.
Learning outcomes
Drawing & Painting

Lines, Shapes, Colour, Value, Texture, Scale, and Composition, Introduction to Painting, Use of Drawing in Painting, Equipment and Materials, Colour Mixing, Geometry, Matte Painting, Gesture Drawing, Quick Action Drawings, Linear Gesture Drawing, Drawing with Mass, Proportions, Structure, Perspective Drawing, Fundamentals of Perspective, One Point, Two Point, Three Point Perspective, Special Vanishing Points, Mixed Perspective and Ellipses, Creation of basic 3-Dimensional Shapes, Advanced Perspective Concepts, Story Concepts, Preparing Storyboards from Screenplay / Script, Converting Drawings into a Physical Model, Techniques of Claymation.
Film Production

Shot, Sequence, Scene, Basic Composition, Sizes, Camera Movement, Films, Various Stocks, Magazines, Lab Standard, Lighting Techniques, Use of Shadows, Architectural Lighting & Set Lighting, Analog Vs Digital Image, Comparative Analysis, Compatibility, Documentary Film, Narrative Film, Closed Form Vs Open Form, Principles of Still Camera, Camera Composition, Choice of Lenses, Camera Movement, Staging & Blocking, Rigging and Pre-lighting.
Animation & VFX
module III

Animation and Visual effects both are very close techniques. Every production house hires professionals for their both types of requirements. When a professional team works on a 3d film then both types of professionals are required to accomplish the task. Visual Effects (commonly shortened to Visual F/X or VFX) are the various processes by which imagery is created and/or manipulated outside the context of a live action shoot. Visual effects are frequently integral to a movie's story and appeal. Visual effects are the most noticable element in films and digital games. All those eyes catchy shots in Lord of the Ring, Stealth, and Terminator etc have become possible because of visual effects. Digital media has been revolutionized after the incarnation of visual effects (VFX) or motion graphics. Advanced computer applications make easy to accomplish this task, so let us read all about the inherit contents.
Learning outcomes

3D Modeling Basics & Work flows, Textures and Mapping, Lighting and Character Design, Principles of Animation, Types of Animation, Character Animation, Skeletal Animation, Animation Techniques and Development, Creating Animation & Dynamics, Camera Techniques, Crowd Simulation, Ray Tracing, Digital Sculpting, Accessories and Story Boarding in Animation, Rendering, Animation, Demo Reel.

Types of Visual Effects, Miniature, Sets and Models, Animatronics, Visual Effects Production Pipeline, Concepts and Methods of 3D Modeling for VFX, Polygon & Surface Editing, Modifying and Deforming Geometry, Set Modeling, Primary and Secondary Props, Creating Texture Maps, Procedural Texturing, Bump mapping, Shaders, Background Texturing, Texturing Animation, Lighting Fundamentals, Light types, Attributes of Light, Lighting objects & Shadows, 3 Point Lighting, Lighting a scene to matching the environment, Set key, Graph Editor, Dope Sheet, Motion Path Animation, Non Linear Deformers, Rigid Body Dynamics, Rigid Body Constraints, Rigid Body Optimization, Soft Body Dynamics, Introduction to Particles, Particle collisions and collision events, The Flow Effect, The Emit Function, The Particle Instancer, Goals, Particle Rendering, Introduction to Hair, Fur, Cloth and Fluid, Rendering Types and their attributes, Render Management, Multipass Rendering.
Collaborative Project

Students will have to work with client side projects/ live projects and will have a degree of flexibility in choosing the orientation of their project. Students will work as a team and will be jointly responsible for the planning, conduct and outcome of the project, under the supervision of a member of staff acting as a guide. The project will be a significantly-sized production, with the objective of producing an output reflecting a real world need, together with accompanying documentation.

Learning Methodology:

* Implementation would be based on instructional design principles
* Classroom exercises, quizzes, and home assignments
* Continuous evaluation and feedback during the training
* Student has to pass through a very strong assessment system: Project Training, Practical Test, Theoretical Test, and a mateur discussion (Viva)

Career Options:
Digital Artist, Animator- Rigging Artist, Light & Camera Artist, Compositor, Digital Effects Animator, Modeler, Pre-Visualization Artist, Visual Effects Supervisor, etc.

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