Course in Post - Production Master

In New Delhi

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Important information

Typology Course
Location New delhi
Duration 12 Months
  • Course
  • New delhi
  • Duration:
    12 Months

Where and when
Starts Location
On request
New Delhi
Block B-6/ 83, First Floor, Shiva Road, Near Bikaner Sweets, Sector- 7, , 110085, Delhi, India
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Starts On request
New Delhi
Block B-6/ 83, First Floor, Shiva Road, Near Bikaner Sweets, Sector- 7, , 110085, Delhi, India
See map

Course programme

Course in Post - Production Master

Are you exploring a new career in TV, film, video, sound, music, video games or graphic design? Now is the time to get job-oriented training to prepare you to get paid work. Become a highly skilled TV & Film Editor, Audio Engineer, or Motion Graphic Artist in just 12 months.

Post-production is a part of the filmmaking process. It occurs in the making of motion pictures, television programs, radio programs, videos, audio recordings, photography and digital art. It is the general term for all stages of production occurring after the actual end of shooting and/or recording.

The ADMEC Multimedia is Delhi's one of the best training provider of practical visual effects and editing courses. The Post Production Master programme is for those students who want to acquire technical, creative and professional practice building blocks for a career in visual effects and editing (Video and Audio) production. The aim of the programme is to produce versatile digital artists with a complementary set of traditional and digital filmmaking skills. In further studies, students will apply their digital skill-set to a series of new projects of increasing creative and technical complexity, individually and as part of a team. By the end of the programme students will have the opportunity to specialize in both visual effects and editing production, resulting in a final project demonstrating their expertise.
Learning outcomes Dur: 12 Months

Technologies Overview module I
Pre-Production module II
Visual Effects module III
Post-Production module IV

Technologies Overview
module I

Before start working on the high end industry leading computer applications and talking about their practical usability, it is quite necessary for every student to know about the media elements, reverse engineering, and principles, on which industry is based. Thus, in the first module of this program, you will learn all the secrets of digital media, conceptual thinking and concept design.

In this part of the first module you will also learn, how to create all stunning, and professional looking still video graphics in Adobe Photoshop and Adobe Illustrator.
Learning outcomes
Introduction to Digital Media

What is Digital Media, Basics of Digital Media, Principles of Digital Media, Examples of Digital Media, Digital and Analogue, Conversion of Analogue to Digital, Working with Digital Data, Compression in Digital Media, Digital Art and Applications Overview.
Concept and Digital Design

Principles of Design, Introduction to colour theory, Introduction to Graphic Designing, Colour Systems (RGB, Grayscale, CMYK) and File Formats, Graphics for the Video, Creating and Manipulating Bitmap and Vector Images, Creating Backgrounds, Creating Energy Oriented Graphics, Creating Logos and Identities, Collages, Image Editing, DICOM Image Support, Creating Alpha, Exporting Graphics to Video Applications, Scanning, Storing and Transporting Images, Enlargement and Reduction, Resolution, Colour Depth, Image Size and File Size, Palette, Mode and Image Attributes, Transformation of Objects, Reshaping and Applying Effects and Filters, Paths & Type, Masking, Layer Concept, Understanding Colour & Colour Correction, Filters & Texture, Case Studies and Projects.
module II

This module comprises of all required drawing and painting skills with complete know-how of film production. Drawing and painting provides ground to create block buster visual effects and every type of editing task. It helps in pre-planning, creating outline, and forwarding concepts to the production team.
Learning outcomes
Drawing & Painting

Lines, Shapes, Colour, Value, Texture, Scale, and Composition, Introduction to Painting, Use of Drawing in Painting, Equipment and Materials, Colour Mixing, Geometry, Matte Painting, Gesture Drawing, Quick Action Drawings, Linear Gesture Drawing, Drawing with Mass, Proportions, Structure, Perspective Drawing, Fundamentals of Perspective, One Point, Two Point, Three Point Perspective, Special Vanishing Points, Mixed Perspective and Ellipses, Creation of basic 3-Dimensional Shapes, Advanced Perspective Concepts, Story Concepts, Preparing Storyboards from Screenplay / Script, Converting Drawings into a Physical Model, Techniques of Claymation.
Film Production

Shot, Sequence, Scene, Basic Composition, Sizes, Camera Movement, Films, Various Stocks, Magazines, Lab Standard, Lighting Techniques, Use of Shadows, Architectural Lighting & Set Lighting, Analog Vs Digital Image, Comparative Analysis, Compatibility, Documentary Film, Narrative Film, Closed Form Vs Open Form, Principles of Still Camera, Camera Composition, Choice of Lenses, Camera Movement, Staging & Blocking, Rigging and Pre-lighting.
Visual Effects
module III

Visual effects (commonly shortened to Visual F/X or VFX) are the various processes by which imagery is created and/or manipulated outside the context of a live action shoot. Visual effects are frequently integral to a movie's story and appeal. Visual effects are the most noticable element in films and digital games. All those eyes catchy shots in Lord of the Ring, Stealth, and Terminator etc have become possible because of visual effects. Digital media has been revolutionized after the incarnation of visual effects (VFX) or motion graphics. Advanced computer applications make easy to accomplish this task, so let us read all about the inherit contents.
Learning outcomes

Types of Visual Effects, Miniature, Sets and Models, Animatronics, Visual Effects Production Pipeline, Concepts and Methods of 3D Modeling for VFX, Polygon & Surface Editing, Modifying and Deforming Geometry, Set Modeling, Primary and Secondary Props, Creating Texture Maps, Procedural Texturing, Bump mapping, Shaders, Background Texturing, Texturing Animation, Lighting Fundamentals, Light types, Attributes of Light, Lighting objects & Shadows, 3 Point Lighting, Lighting a scene to matching the environment, Set key, Graph Editor, Dope Sheet, Motion Path Animation, Non Linear Deformers, Rigid Body Dynamics, Rigid Body Constraints, Rigid Body Optimization, Soft Body Dynamics, Introduction to Particles, Particle collisions and collision events, The Flow Effect, The Emit Function, The Particle Instancer, Goals, Particle Rendering, Introduction to Hair, Fur, Cloth and Fluid, Rendering Types and their attributes, Render Management, Multipass Rendering.
module IV

Post Production provides tools to learn concepts, theories and practices that have become the visual language of our current media form. This section comprises two main techniques of whole film making: editing of video footages & sounds and Compositing. It covers from video and audio basics to advanced compositing techniques. You can read all the details at ease below:
Learning outcomes
Principles of Digital Video

Video and Audio Compression, Formats and Codecs, Digitizing Video, Compatibility of Video Formats with different Computing Platforms, Standard Editorial Procedures including Logging, Syncing and Storage of Materials, Grading Process and the Role of the Colourist, Creative Theories (Production and Reception, Individuals and Audiences)
Editing Principles and Technologies

Picture Edit & Continuity, Picture Edit & Pace, Sound Edit & Clarity, Sound Edit & Creative Sound, Editing Genre- Action, Dialogue, Comedy, Documentary, Imaginative Documentary and Innovation Documentary, Ideas & Sound, Matching Action, Cutting on Movement, Pacing and Rhythm.

Interface of a Non Linear Editing Tool, Importing Assembling and Previewing Footage, Basic Editing (Fade-in, Fade-out, Cut to Cut), Adding Transitions, Advanced Editing (2 Point, 3 Point Editing), Editing Audio, Audio Sync, Titling, Combining Images (e.g. Layers, Juxtaposition and Montage, Compositing), Effects (e.g. Keying, Mattes, Filmstrips and Rotoscoping).
Introduction to Compositing

Principles of Compositing, Interface of the Compositing Software, 2D & 3D Interactivity, Applying Operators, Creating Matte for Masking, Paint & Edit, Adding Text, Masking and Shooting Footage, Keying, Time Remapping and Time Stretching, and Tracking.
Digital Compositing

Introduction to Advanced Compositing Tools and its Compatibility to Production, Principles of Compositing and Assembling Visual Effects for Film, Understanding Optical Phenomena (such as Depth of Field), Understanding Lighting, Basic Exposure Matching, Color Correction and Color Matching, Wire and Rig Removal, Ramping - Time Stretches and Time Squeeze, Procedural Extraction of Masks from Blue and Green Screen Footage, Rotoscoping, Masking and Chroma-Keying, RotoSplines and Digital Compositing Using Radioscopy, Matte Adjustment and Manipulation, CG Compositing, Particles & Filters, 3D Camera & Lights, Nesting, Compositing Multipass Rendering.
Collaborative Project

Students will have to work with client side projects/ live projects and will have a degree of flexibility in choosing the orientation of their project. Students will work as a team and will be jointly responsible for the planning, conduct and outcome of the project, under the supervision of a member of staff acting as a guide. The project will be a significantly-sized production, with the objective of producing an output reflecting a real world need, together with accompanying documentation.

Career Options:
Digital Artist, Compositor, Digital Effects Animator, Digital Effects Painter, Modeller, Pre-Visualization Artist, Technical Director, Video Editor, Sound Designer, Visual Effects Supervisor, etc.

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