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Apple Watch App Development

simplilearn
Online

Price on request
You can also call the Study Centre
81510... More
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Important information

  • Course
  • Online
Description

Simplilearn is the World’s Largest Certification Training Provider, with over 400,000+ professionals trained globally
Trusted by the Fortune 500 companies as their learning provider for career growth and training
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Important information

Opinions

B

27/02/2014
What I would highlight Good foundation for learners of project management. Trainer has in depth knowledge of the subject . Looking forward to attend the next session.

What could be improved Nothing

Would you recommend this course? Yes.
B

27/02/2014
What I would highlight Good foundation for learners of project management. Trainer has in depth knowledge of the subject . Looking forward to attend the next session.

What could be improved Nothing

Would you recommend this course? Yes.
V

26/02/2014
What I would highlight I understood many networking concepts and cleared many doubts about penetration testing, This is just a start and I need to practice all the tools that are taught in the course to make a career in the security domain, The instructor is knowledgeable and was able to guide me very well.

What could be improved Nothing

Would you recommend this course? Yes.
V

26/02/2014
What I would highlight I understood many networking concepts and cleared many doubts about penetration testing, This is just a start and I need to practice all the tools that are taught in the course to make a career in the security domain, The instructor is knowledgeable and was able to guide me very well.

What could be improved Nothing

Would you recommend this course? Yes.
T

19/02/2014
What I would highlight Great training; it was helpful for me.

What could be improved Nothing

Would you recommend this course? Yes.
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What you'll learn on the course

IT Development

Course programme

Course Preview
  • iWatch
    • Lesson 00 - Introduction to the Course
      • 0.1 Concept Video
      • 0.2 Introduction to the Course
    • Lesson 01 - Overview of Building Apps for the Apple Watch
      • 1.1 Overview How to build Apps
      • 1.2 How to Install Xcode from the App Store
      • 1.3 Watch app creation process
      • 1.4 Swift 2.0? Things to keep in mind
    • Lesson 02 - Learning Swift 2.0
      • 2.1 Learning Swift 2.0
      • 2.2 How to start a new Xcode Playground
      • 2.3 Swift Basic Syntax, Variables, and Constant
      • 2.4 Number Types
      • 2.5 If/Else conditional statements
      • 2.6 Switch conditional statements
      • 2.7 Swift's ternary operator
      • 2.8 Collection Types - Arrays
      • 2.9 Collection Types - Dictionaries
      • 2.10 Collection Types - Sets
      • 2.11 Collection Types - Tuples
      • 2.12 Loops - for Loops
      • 2.13 Loops - While Loops
      • 2.14 Loops - Repeat Loops
      • 2.15 Functions
      • 2.16 More on Functions
      • 2.17 Optionals in Swift
      • 2.18 Enumerations
      • 2.19 Error Handling
      • 2.20 Property Observers - Getters and Setters
      • 2.21 Classes - Introduction
      • 2.22 Classes - Access Levels and stored/computed properties
      • 2.23 Sub Classes
      • 2.24 Structures
      • 2.25 NS User Defaults - A quick look
      • 2.26 Quiz
    • Lesson 03 - Watch Kit - App UI and Element Basics
      • 3.1 Introduction to watchOS 2 and Watchkit
      • 3.2 Understanding Xcode - Creating a new app project
      • 3.3 Understanding Xcode - Continuing the tour
      • 3.4 Understanding the Project Files Folders
      • 3.5 Watch kit interface elements overview
      • 3.6 Groups Demo
      • 3.7 Tables Demo
      • 3.8 Tables Demo (contd.)
      • 3.9 Multiple screens using pages feature
      • 3.10 Quiz
    • Lesson 04 - Using Maps
      • 4.1 Using Maps
      • 4.2 How to add Map and set its location to a specific point
      • 4.3 Adding pins and Images to the map
      • 4.4 How to Display the Users' Location on the Map
      • 4.5 How to Display the Users' Location on the Map (contd.)
      • 4.6 Quiz
    • Lesson 05 - APIs-Application Programming Interfaces
      • 5.1 Application Programming Interfaces
      • 5.2 What is An API
      • 5.3 Using an XML API
      • 5.4 Using a JSON API
      • 5.5 Quiz
    • Lesson 06 - Adding Images to Your Project or App
      • 6.1 Adding Images to Your Project
      • 6.2 Create App Image Asset
      • 6.3 Quiz
    • Lesson 07 - Glances, Notifications and Menus
      • 7.1 Glances, Notifications and Menus
      • 7.2 Glances, a window into your app
      • 7.3 Notifications and how they work
      • 7.4 Menus - Creating a menu driven navigation system for your app
      • 7.5 Quiz
    • Lesson 08 - App 1 - What If?
      • 8.1 What if? Our first app
      • 8.2 Design, Code, Run
      • 8.3 Quiz
    • Lesson 09 - App 2 - Watch Calculator
      • 9.1 Watch Calculator
      • 9.2 A throw back to old Casio watch calculators
      • 9.3 Design, Code and Run
      • 9.4 Design, Code and Run (contd.)
      • 9.5 Design, Code and Run (contd.)
      • 9.6 Quiz
    • Lesson 10 - App 3 - Speed Reader
      • 10.1 How Fast Can You Read
      • 10.2 Building the speed reader for the watch
      • 10.3 Building the speed reader for the watch
      • 10.4 Quiz
    • Lesson 11 - App 4 - Lucky Numbers
      • 11.1 Today is your Lucky Day
      • 11.2 Building a pot of gold
      • 11.3 Quiz
    • Lesson 12 - App 5 - Camper's Watch
      • 12.1 The Camper's Watch
      • 12.2 It's time to meet Mother Nature
      • 12.3 Where are we?
      • 12.4 Where are we? (contd.)
      • 12.5 Where are we? (contd.)
      • 12.6 Where are we? (contd.)
      • 12.7 Quiz
    • Lesson 13 - App 6 - News Reader XML
      • 13.1 Read any RSS or xml feed on your watch
      • 13.2 Design code build and Run
      • 13.3 Design code build and Run
      • 13.4 Design code build and Run
      • 13.5 Design code build and Run
      • 13.6 Quiz
    • Lesson 14 - App 7 - Daily Quote
      • 14.1 Just one a day now
      • 14.2 Quiz
    • Lesson 15 - App 8 - Memory Master
      • 15.1 How far can you go
      • 15.2 Game, logic, design, code, and run
      • 15.3 Game, logic, design, code, and run (cont.)
      • 15.4 Game, logic, design, code, and run (cont.)
      • 15.5 Quiz
    • Lesson 16 - App 9 - Random Cuteness
      • 16.1 How much cute can you handle?
      • 16.2 Quiz
    • Lesson 17 - Figuring it all out
      • 17.1 Figuring it all out
      • 17.2 Quiz

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