Dual Diploma Pro in Web Technology & Multimedia:MAYA

COMPUFIELD® Computer Institute
In Mumbai

Rs 1,40,000
+ VAT
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Important information

Description

Important information
Venues

Where and when

Starts Location
On request
Mumbai
OPriya Bldg.,1st Floor, Dr. Peter Dias Road, Near Mehboob Studio,, 400050, Maharashtra, India
See map
On request
Mumbai
Chinoy Mansion, First Floor, Block #2, Opp. St.Stephen's Church, Warden Road,, 400036, Maharashtra, India
See map

Course programme

Autodesk Maya 3D modeling, animation, rendering, and visual effects software offers artists an end-to-end creative workflow. Autodesk Maya software is the first release to unify the Autodesk Maya Complete 2009 and Autodesk Maya Unlimited 2009 feature sets, advanced matchmoving capabilities, and high dynamic range compositing into a single affordable package. Also included for a complete CG workflow are 5 additional mental ray for Maya batch rendering nodes and the Autodesk Backburner network render queue manager.

Salient Features

~ Autodesk Maya 2009 software delivers a significantly streamlined poly modeling workflow
~ A powerful new animation layering paradigm in Maya 2009 built on technology from Autodesk MotionBuilder software, gives you more flexibility as you non-destructively create and edit animation
~ Maya 2009 includes tools developed specifically for the creation of stereoscopic content. In this video we'll introduce you to the in-viewport stereoscopic viewer and the default stereo camera rig
~ This new Maya Unlimited toolset gives you a precise, efficient workflow for simulating a wide range of complex effects including liquids, clouds, smoke, spray and dust
~ Maya 2009 provides new and enhanced tools for both the high-level manipulation and component-level editing of polygon models


MAYA Topics Covered

Maya Modelling
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~ Creating primitive objects
Moving Objects in the 3D Space
Maya View Tools
Layouts, Saved Layouts
Channel Box and Manipulators
Grouping and Parenting
Spline Modelling
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~ About Nurbs (Non-uniform rational B-spline)
Creating Curve and Surfaces
Attaching and closing Surfaces
Duplicating curves
Lofting and revolving surfaces
~ Procedural Modeling
~ Create complex objects scenes using scripts as an alternative to GUI - based tools

Invigorator
~ Fast work of importing Adobe Illustrator files into Maya for text and Logo treatments.

Rendering Overview
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~ What is rendering
How Maya renders
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~ Shader Networks
Shading Groups
Materials
Lights
~ Maya architecture
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~ Nodes and Attributes
Hyper Graph
IPR (Interactive Photo realistic Rendering)

Lighting
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~ Type of lights - usage of each, techniques for each
Light Linking
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~ New linking to Objects (and sets) workflow
Reason for light linking - matching live footage lighting
Light attributes - What you're adjusting and why - show manipulators
Light Fog
Intensity Curves

Shadows
~ Depth map
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~ What
When and Why to use
Reuse / Share depth maps
~ Ray traced
What, When and why to use
~ Shadow Techniques (For realism and Optimization)
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~ Adding hard or soft shadows to a scene
Shafts of Light - light fog
~ Trouble - shooting section for shadow problems

Motion Blur

OptiFX Techniques and Tips
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~ Occlusion - as applies to light glow
Auto - exposure - as applies to Shader Glow

Rendering Performance

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~ Selective Ray tracing
Multithreaded tile - based batch renderer concepts
Renderer

General Animation
~ Powerful Keyframing Tools
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~ Keyframing
First Cut, copy and paste of animated objects in the timeline
Animation playblast for rapid review of complex scenes
~ Path Animation
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~ Animate an object along a curve or surface Edit path or other animation parameters during playback;
~ Set Driven Key
~ Establish Relationships where one action automatically drives another
~ Dope sheet
~ Rapid and intuitive global editing of keyframe timing
~ Channel Box
~ Quickly edit an Object's attributes, one or more fields at a time
~ Graph Editor
~ Precise Controlling on animated parameter changes over time

Generalized Constraints
~ Comprehensive assortment of constraints

Maya Fusion LE
~ For image file translations, and getting content to and from videotape

Organic Modeling
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~ Rebuilding surfaces
Editing Control Vertices (CV)
NURBS Boolean
~ Apply subtraction, intersect and union Operations across multiple NURBS surfaces
~ Round
~ Create rounded bevels of constant radius on any NURBS object
~ Surface Offset
~ Create new surfaces, offset from original specific value.
~ Working with trimmed or untrimmed surfaces
~ Enhanced Extrude
~ Scale and Rotation Control for extruding a curve along a path
~ Square
~ Create NURBS from up to 4 curves
~ Global Stitching
~ Stitching multiple adjoining surfaces together with full continuity
~ Subdivision of Surfaces

Maya Artisan
~ Artisan's natural brush interface to interactivity sculpt and Paint attributes on polygons and NURBS or add objects to surfaces

Dependency Graph
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~ Nodes, Attributes
Connections
Hierarchies and Dependencies
Shading group nodes

Deformation Tools
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~ Lattices
Sculpt Object
Wires

Dynamics
~ Rigid Body Dynamics
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~ Realistic high speed simulation of multiple rigid objects
Dynamic Constraints such as nails, hinges, barriers, pins and springs
~ Soft Body Dynamics
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~ Simulation of flexible objects
Creation of secondary motion effects like muscle jiggles, floppy hats etc
Powerful Spring architecture
~ Extensible Integrated Particle System
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~ Powerful integrated particle system with expression based control over particle attributes, motion and dynamics
Rotation, scaling, translation or parenting
Manipulating particle, fields and emitters
Textured control of particle emission
Geometry instancing on single or cycling geometry onto any particle
Particle collision
~ Particle Time Control
~ Precise keyframe control by adjusting the base timing for each individual particle object effect
~ Fields
~ Applying fields like gravity, vortex, air, turbulance etc.
~ Custom fields via extensive dynamics API
~ ClipFX
~ Library of ready - made effects like fire, curve and surface flow, shatter, fireworks and lighting

Software Particle Rendering

Hardware Rendering

Maya Paint Effects using 3D studio Paint
~ Powerful Painting Techniques
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~ Create jungles of trees and plants
Flowing hair
Flickering flames
And many more
~ Paint Effects brushes
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~ Natural Media Brushes
Effects Brushes
Brush Attributes
Rendering Paint Effects

Character Animation
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~ Pose Based Characters
Skeletons and Inverse Kinematics (IK)
Skinning
Advance Layered Deformations
Integrated sound Synchronization
Integrated Motion Capture Concepts



Maya Cloth
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~ Create any Fashion in any Fabric
Animate any Fabric object
Unique Solver
Integration with Maya

Maya Fur
~ Artisan User Interface
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~ Using Artisan to paint fur
Using the Artisan brush to comb the hair
~ Multiple Fur Type
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~ Using Multiple fur types
Assigning Attributes to fur
Applying Texture on the fur
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~ Animating Fur
Fur Rendering

Match Moving Using Maya Live
~ Match 3D Elements with Live action shots
~ Extract an exact duplicate of the original camera from live action footage to precisely match the original motion and seamlessly blend live action and CG
elements
~ Camera movement support
2D tracking
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~ Tolerant of noisy tracking observations
Bi-directional tracking
~ Different Solvers for different Problems
~ Interactive root frame solver for complete interaction with the camera extraction process
~ Automated comprehensive solver with exclusive Inverse Computer Graphics
~ Reconstructing Live action elements as 3D Geometry
~ Placing Maya 3D Locators in the 3D positions to easily constructing scene geometry and precisely position 3D objects relative to the live action scene.

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