Advanced Diploma in Game ArtKODE academy
Price on request
"In this program the designer chooses the area of interest and perfection of skills to convene the industrial standards.
The roadmap of this program is illustrated as below:
• Model - Character models for real time application
o Gaming Environments or sets or Level-modeling
o Games Properties or Object modeling
• Texture - Gaming characters Texturing
o Games Environments / Sets / Levels dressing
o Game Properties / Object texturing
• Animation – Rigging the character or Skinning the Character
o Animating the character
o Expressions of Characters.
o Rigging of the Objects
o Objects / props animation
• Projects and Demo-reel.
It teach to creates Photo realistic Texture for Character / Environment / Set / Level / Prop / Object.
The main highlights of the program are discussed as below:
o Learn novel Sculpting equipments ( Z-brush / Mud-box)
o Photo authentic 3D Modeling
o Modeling of Game Characters / environments / Props for various platforms ( PS2 or PS3 or Xbox or PC or PSP or DS )
o Methods of Optimization and make Levels of Detailing the Geometry
o Hard-surface modeling for normal mapping
o Modeling Quadruped Character
o Create Photo authentic Textures for Character / Environment / Set / Level / Prop / Object.
o Game textures Optimization methods for texture constraint for diverse platforms ( PS2 or PS3 or Xbox or PC or PSP or DS )
o Use of the Texturing Equipment Body paint.
o Create bone structures
§ Bone equipments
§ I.K. / F.K. chains
§ Controlling rigs
§ Animating Fundamentals
§ Character Animation
§ Walking cycle
§ Loops Animation
§ Controllers and Modifiers
§ Expressions ( Blending shapes )
§ Expressions of faces
• Final Projects and Demo-reel.